MeirGavish
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81e6b7ab31
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Button sound effect (#312)
* Removed magic number for CARD_FOCUS_SFX_PITCH_OFFSET_RANGE
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2025-12-13 16:10:15 +02:00 |
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MeirGavish
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9bffe5c9a9
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Refactor - remove selected from SpriteObject (#305)
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2025-12-12 18:44:26 -08:00 |
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Marcel Schulz
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f9ed858549
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[Fixed] Joker shop price not properly erased on purchase (#286)
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2025-12-11 08:39:09 +02:00 |
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291edaf4f2
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Clang format and refactor game.h/c + update Bracket Alignment to BlockIndent (#259)
* Refactor and clang-format game.h/c
* Updated clang-format AlignAfterOpenBracket: BlockIndent and ColumnLimit: 100 and refactored all files accordingly
---------
Co-authored-by: MeirGavish <meir.gavish@gmail.com>
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
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2025-12-03 13:49:31 +02:00 |
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Rickey
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6db35b0f95
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Clang format sprite (#262)
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2025-11-24 23:26:47 +02:00 |
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Rickey Fehr
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517d40c294
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Cleanup for PR, return old sprite tracker
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2025-10-19 15:52:36 -07:00 |
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Rickey Fehr
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16059ab632
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Update for PR
Readd sprite tracker to not reuse indices
check for capacity when returning pool entries
Update script for printing memory map
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2025-10-17 16:55:09 -07:00 |
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Rickey Fehr
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06cd13a17f
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Centralize location of memory pools
This commit centralizes the location of memory pools and adds an
associated script (scripts/get_memory_map.sh) to read the memory map.
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2025-10-17 16:55:09 -07:00 |
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Rickey Fehr
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72c0a6c4a9
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Optimize bit operations, style fix, cleanup
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2025-10-17 16:55:07 -07:00 |
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Rickey Fehr
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e00c51502b
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Replace Malloc With Pools
This commit introduces an object pool and replaces instances of malloc with pools where sensible.
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2025-10-17 16:54:09 -07:00 |
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alex
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d108836b6a
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changed how game_speed affects hand score animations
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2025-10-13 20:24:20 -07:00 |
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alex
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daba462575
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fixed a division thingy
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2025-09-23 12:45:09 -07:00 |
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alex
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ad9358547d
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main
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2025-09-23 12:44:03 -07:00 |
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alex
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f57c37b900
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fixed a divison thingy
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2025-09-23 12:40:26 -07:00 |
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alex
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7bafc260dd
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fixed game_speed, now using fixed point and keeping game_speed static
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2025-09-22 22:04:51 -07:00 |
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alex
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301f5a2a53
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kind of fixed how game_speed behaves
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2025-09-21 23:49:24 -07:00 |
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alex
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6e60cf5970
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kind of fixed how game_speed behaves
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2025-09-21 23:16:50 -07:00 |
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Drew
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e8e945b17d
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Removed redundant copy of shadow buffer into OAM.
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2025-09-14 13:50:38 -05:00 |
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MeirGavish
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64274ae465
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Added joker selling (still no animation) + fixed SpriteObject constructor focused bug
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2025-08-16 15:38:34 +03:00 |
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MeirGavish
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d1677e82d2
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Added Selection Grid system and refactored shop code to use it
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2025-08-15 19:30:07 +03:00 |
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MeirGavish
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06dc4f9c62
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Extracted focus to SpriteObject for joker selling - WIP
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2025-08-15 10:38:20 +03:00 |
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MeirGavish
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0e080b916e
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Reverted removals of float2fx() as they're compiler-optimized but kept float optimization
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2025-08-12 11:40:22 +03:00 |
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MeirGavish
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658b0572d9
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Removed all uses of float for optimization
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2025-08-12 03:01:02 +03:00 |
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MeirGavish
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8956501591
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Merge branch 'main' into jokers_palette_swapping
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2025-08-04 10:21:19 +03:00 |
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MeirGavish
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de672572b1
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Updated joker palette swapping system to reuse palettes when jokers are removed
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2025-08-04 10:18:33 +03:00 |
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MeirGavish
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a8f429eca3
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Moved the price of shop items below the item so it is not obstructed when the card is raised on highlight
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2025-08-03 16:08:41 +03:00 |
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MeirGavish
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95565862b0
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Extracted JokerObject and CardObject common functionalities to SpriteObject, removing duplicate code and dangerous casts.
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2025-07-27 01:13:57 +03:00 |
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cellos51
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176910c483
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Jokers appear in the shop but don't do anything yet
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2025-07-18 19:29:17 -04:00 |
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cellos51
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cac321a325
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first commit
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2025-01-31 17:42:09 -05:00 |
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