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wuxu/balatro-gba-chinese-jocker-descriptions
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Code Issues Pull Requests Actions 1 Packages Projects Releases Wiki Activity
239 Commits 1 Branch 0 Tags
fe4b8e081d22845122224373f56c975a2fa7f1ae
Commit Graph
9 Commits
Author SHA1 Message Date
cellos51 dda145a907 Fixed blind sprites 2025-07-23 19:28:36 -04:00
cellos51 6a326e27fe refactor: update blind and joker definitions; change game state to GAME_BLIND_SELECT 2025-07-23 17:31:21 -04:00
cellos51 4a5644eddb Defining a basic system for jokers 2025-07-17 21:47:50 -04:00
cellos51 309ebf281a Major refactor, too much else to list, check the git changes. 2025-07-16 00:55:27 -04:00
cellos51 847f602c9e Changed the way the selecting/played background works and added logic for changing the background depending on blind type 2025-07-12 23:39:13 -04:00
cellos51 191c1a7264 Made blind tokens visible in GAME_BLIND_SELECT state 2025-07-12 19:47:49 -04:00
cellos51 e1c1d68694 basic implementation of blind select screen 2025-07-09 21:37:49 -04:00
cellos51 67b917fc7c Yandere dev style code for the almost finished round end screen 2025-06-30 21:20:51 -04:00
cellos51 c58b569516 Added more stuff to the end round, made the blind token a sprite and toned dow n the background animation a bit. 2025-06-30 03:18:04 -04:00
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