Logo
Explore Help
Register Sign In
wuxu/balatro-gba-chinese-jocker-descriptions
Watch 1
Star 0
Fork 0
Code Issues Pull Requests Actions 1 Packages Projects Releases Wiki Activity
Files
592d7ae8bcfcf59bb73f19ab71e901ed75a236f4
balatro-gba-chinese-jocker-…/include
T
History
cellos51 592d7ae8bc Add affine background color functionality and integrate into game loop
2025-08-05 14:35:52 -04:00
..
affine_background.h
Add affine background color functionality and integrate into game loop
2025-08-05 14:35:52 -04:00
audio_utils.h
Added audio_utils.h/.c and refactored calls to mmEffectEx to use wrapper play_sfx() instead
2025-08-01 20:36:07 +03:00
blind.h
Fixed blind sprites
2025-07-23 19:28:36 -04:00
card.h
adds jokers 6-16. Extract hand type detection logic from hand_get_type to be used by jokers as well
2025-07-28 18:27:48 -04:00
game.h
Adds XMult, Joker Stencil and Misprint (rebase)
2025-08-01 18:35:31 -04:00
graphic_utils.h
Added dynamic palette loading for jokers and added new joker designs by @GreenNinja2525
2025-07-30 21:00:29 +03:00
hand_analysis.h
adds jokers 6-16. Extract hand type detection logic from hand_get_type to be used by jokers as well
2025-07-28 18:27:48 -04:00
joker_gfx.h
add joker sprites
2025-08-02 13:08:42 -04:00
joker.h
Merge branch 'main' into jokers_palette_swapping
2025-08-04 10:21:19 +03:00
sprite.h
Merge branch 'main' into jokers_palette_swapping
2025-08-04 10:21:19 +03:00
util.h
Added dynamic palette loading for jokers and added new joker designs by @GreenNinja2525
2025-07-30 21:00:29 +03:00
Powered by Gitea Version: 27.3.4 Page: 67ms Template: 4ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API