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wuxu/balatro-gba-chinese-jocker-descriptions
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dbff88add0518e9ecdb49eb3bf6b472b3d10351e
balatro-gba-chinese-jocker-…/include
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theturtlemafia dbff88add0 Adds XMult, Joker Stencil and Misprint (rebase)
2025-08-01 18:35:31 -04:00
..
audio_utils.h
Added audio_utils.h/.c and refactored calls to mmEffectEx to use wrapper play_sfx() instead
2025-08-01 20:36:07 +03:00
blind.h
Fixed blind sprites
2025-07-23 19:28:36 -04:00
card.h
adds jokers 6-16. Extract hand type detection logic from hand_get_type to be used by jokers as well
2025-07-28 18:27:48 -04:00
game.h
Adds XMult, Joker Stencil and Misprint (rebase)
2025-08-01 18:35:31 -04:00
graphic_utils.h
Added dynamic palette loading for jokers and added new joker designs by @GreenNinja2525
2025-07-30 21:00:29 +03:00
hand_analysis.h
adds jokers 6-16. Extract hand type detection logic from hand_get_type to be used by jokers as well
2025-07-28 18:27:48 -04:00
joker_gfx.h
Added more joker art by for jokers 6-16, missing code implementation so they are not yet displayed.
2025-08-01 02:03:24 +03:00
joker.h
Adds XMult, Joker Stencil and Misprint (rebase)
2025-08-01 18:35:31 -04:00
sprite.h
Extracted JokerObject and CardObject common functionalities to SpriteObject, removing duplicate code and dangerous casts.
2025-07-27 01:13:57 +03:00
util.h
Added dynamic palette loading for jokers and added new joker designs by @GreenNinja2525
2025-07-30 21:00:29 +03:00
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