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wuxu/balatro-gba-chinese-jocker-descriptions
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de672572b15689708e708e4a5f12b08631585025
balatro-gba-chinese-jocker-…/include
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MeirGavish de672572b1 Updated joker palette swapping system to reuse palettes when jokers are removed
2025-08-04 10:18:33 +03:00
..
audio_utils.h
Added audio_utils.h/.c and refactored calls to mmEffectEx to use wrapper play_sfx() instead
2025-08-01 20:36:07 +03:00
blind.h
Fixed blind sprites
2025-07-23 19:28:36 -04:00
card.h
adds jokers 6-16. Extract hand type detection logic from hand_get_type to be used by jokers as well
2025-07-28 18:27:48 -04:00
game.h
adds jokers 6-16. Extract hand type detection logic from hand_get_type to be used by jokers as well
2025-07-28 18:27:48 -04:00
graphic_utils.h
Added dynamic palette loading for jokers and added new joker designs by @GreenNinja2525
2025-07-30 21:00:29 +03:00
hand_analysis.h
adds jokers 6-16. Extract hand type detection logic from hand_get_type to be used by jokers as well
2025-07-28 18:27:48 -04:00
joker_gfx.h
Added more joker art by for jokers 6-16, missing code implementation so they are not yet displayed.
2025-08-01 02:03:24 +03:00
joker.h
Updated joker palette swapping system to reuse palettes when jokers are removed
2025-08-04 10:18:33 +03:00
sprite.h
Updated joker palette swapping system to reuse palettes when jokers are removed
2025-08-04 10:18:33 +03:00
util.h
Added dynamic palette loading for jokers and added new joker designs by @GreenNinja2525
2025-07-30 21:00:29 +03:00
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