Commit Graph
316 Commits
Author SHA1 Message Date
cellos51 01d7ed8e91 Merge branch 'main' of https://github.com/cellos51/balatro-gba into boss_backgrounds 2025-08-07 21:34:46 -04:00
MeirGavish 69a7bd3a79 Merge pull request #83 from cellos51/jokers_with_graphics
Extracted changes from PR #74 and integrated joker graphics into them (+ a few bug fixes)
2025-08-08 02:23:26 +03:00
MeirGavish 039c5771e1 Grouped Banner with Stencil to optimize palettes (Swapped with Misprint) 2025-08-08 02:22:02 +03:00
MeirGavish fd8e52d48a Removed magic numbers for card score length and intmax buffer sizes 2025-08-08 01:59:21 +03:00
cellos51 7e6cc02869 Merge branch 'main' of https://github.com/cellos51/balatro-gba into boss_backgrounds 2025-08-07 17:44:58 -04:00
MeirGavish 2ce3acbe1c Merge branch 'main' into jokers_with_graphics 2025-08-08 00:32:10 +03:00
MeirGavish 863e3a34ae Rearranged jokers for palette optimization (Banner and Mystic Summit don't go well together) 2025-08-08 00:31:10 +03:00
MeirGavish 5e6d28c663 Fixed stack top bugs in joker_effects.c - e.g. Blackboard activated if just the first card in hand was not spades/clubs 2025-08-08 00:01:36 +03:00
theturtlemafia 4492176df2 allows multiple joker-effect popup texts 2025-08-07 23:08:41 +03:00
MeirGavish 50ec1bcdab Added art by @GreenNinja2525 for jokers Walkie-Talkie, Fibonacci, Banner, Mystic Summit, and Blackboard 2025-08-07 23:08:35 +03:00
MeirGavish b0a4fc968c Removed duplicate declarations to fix build 2025-08-07 22:48:06 +03:00
MeirGavish f84268c14d Added int list for joker pooling 2025-08-07 19:47:55 +03:00
MeirGavish d83b324b4f Merge pull request #82 from cellos51/club_symbol_change
Changed Clubs corner symbol to improve card readability
2025-08-07 15:29:36 +03:00
MeirGavish fe4b8e081d Changed clubs symbol to improve card readability 2025-08-05 22:03:54 +03:00
cellos51 d0ca4a483d Fix indentation in affine_background.c for consistency 2025-08-05 14:42:37 -04:00
cellos51 592d7ae8bc Add affine background color functionality and integrate into game loop 2025-08-05 14:35:52 -04:00
cellos51 46b53db8a0 Merge branch 'main' of https://github.com/cellos51/balatro-gba into boss_backgrounds 2025-08-04 20:13:02 -04:00
MeirGavish 54d8c780e7 Merge pull request #81 from cellos51/readme_update
Update README.md
2025-08-04 23:24:23 +03:00
cellos51 c7f6708555 Merge branch 'main' of https://github.com/cellos51/balatro-gba into boss_backgrounds 2025-08-04 14:57:45 -04:00
MeirGavish 742114792d Fixed game starting at shop 2025-08-04 20:27:03 +03:00
MeirGavish 607a175426 Update README.md
Reworded the readme and added links to the official version of Balatro on all platforms
2025-08-04 18:56:38 +03:00
cellos51 95b1937eac Merge branch 'main' of https://github.com/cellos51/balatro-gba into boss_backgrounds 2025-08-04 11:41:48 -04:00
MeirGavish 38eac4c01c Merge pull request #79 from cellos51/debug_symbols
Added -g compile flag to allow debug symbols for IDE debugging
2025-08-04 10:26:52 +03:00
MeirGavish d4bef1e55c Merge pull request #78 from cellos51/jokers_palette_swapping
Updated joker palette swapping system to reuse palettes when jokers are removed
Also includes some refactoring in game.c for the shop intro
And also in sprite.c/.h I removed the unused pb and tid fields and provided a sprite_get_pb() function to access the actual parameter from the object
2025-08-04 10:25:54 +03:00
MeirGavish 8956501591 Merge branch 'main' into jokers_palette_swapping 2025-08-04 10:21:19 +03:00
MeirGavish 7364c64527 Merge branch 'main' into debug_symbols 2025-08-04 10:21:09 +03:00
MeirGavish 7c6aa7371f Added -g compile flag to allow debug symbols for IDE debugging 2025-08-04 10:20:49 +03:00
MeirGavish de672572b1 Updated joker palette swapping system to reuse palettes when jokers are removed 2025-08-04 10:18:33 +03:00
MeirGavish 5cedb08816 Merge pull request #77 from cellos51/move_shop_price_down
Fixed bug where shop price would continue displaying after the item was purchased
2025-08-03 18:15:58 +03:00
MeirGavish ec2aaf245d Added clarification comment 2025-08-03 18:15:28 +03:00
MeirGavish bbefff2eb9 Fixed bug where shop price would continue displaying after the item was purchased 2025-08-03 16:51:16 +03:00
MeirGavish e7b6d24815 Merge pull request #76 from cellos51/move_shop_price_down
Moved the price of shop items below the item so it is not obstructed when the card is raised on highlight
2025-08-03 16:10:20 +03:00
MeirGavish a8f429eca3 Moved the price of shop items below the item so it is not obstructed when the card is raised on highlight 2025-08-03 16:08:41 +03:00
Elliptical dcff326730 Refactor to make it just change the brightness of a chosen color. I will make a seperate .h/.c file for the affine background when I get home. 2025-08-02 14:54:08 -04:00
theturtlemafia 445ea788a4 fix error from rebase 2025-08-02 13:28:28 -04:00
theturtlemafia 0f3d1b3b77 adds walkie-talkie, fibonnaci, banner, mystic summit, blackboard 2025-08-02 13:25:04 -04:00
theturtlemafia 174050d813 add fist, parking, business card, scholar, scary face, abstact, bull, smiley, even, odd jokers 2025-08-02 13:25:04 -04:00
theturtlemafia ee0591562f add blue joker 2025-08-02 13:25:04 -04:00
theturtlemafia dcaf025e63 allows multiple joker-effect popup texts 2025-08-02 13:25:04 -04:00
MeirGavish 8e22dbf02d Merge pull request #73 from theturtlemafia/ttm/even-more-jokers
Adds XMult, Joker Stencil and Misprint
2025-08-02 20:23:54 +03:00
theturtlemafia 4731fea21b add joker sprites 2025-08-02 13:08:42 -04:00
MeirGavish 56a211616a Removed misprint magic number 2025-08-02 19:43:44 +03:00
theturtlemafia 08307d62ad code review feedback 2025-08-02 12:25:31 -04:00
MeirGavish 9f9b557143 Refactor - extracted game_shop_intro() from game_shop() 2025-08-02 18:56:10 +03:00
Elliptical 8315d6a42c Switching to a boss blind now changes the background palette 2025-08-02 10:29:26 -04:00
theturtlemafia dbff88add0 Adds XMult, Joker Stencil and Misprint (rebase) 2025-08-01 18:35:31 -04:00
MeirGavish da8b3bbc00 Merge pull request #72 from cellos51/audio_refactors
Audio refactors
2025-08-01 21:06:56 +03:00
MeirGavish cb835653f6 card_select and card_deselect were flipped, fixed them back. This only affects the sound displayed when cards are scored, now it's the select instead of the deselect. 2025-08-01 21:06:07 +03:00
MeirGavish 537ceb622f Added audio_utils.h/.c and refactored calls to mmEffectEx to use wrapper play_sfx() instead 2025-08-01 20:36:07 +03:00
MeirGavish 0407beebf3 Merge pull request #71 from cellos51/small_features
B button now deselects all selected cards
2025-08-01 17:51:20 +03:00