cellos51
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1fc194448e
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fixed blind descend animation
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2025-07-11 18:56:52 -04:00 |
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cellos51
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1ac345b71b
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Changed the word "my" to "an" in the readme to disassociate myself as the sole owner
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2025-07-11 18:42:40 -04:00 |
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cellos51
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53d89b2752
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Merge branch 'main' of https://github.com/cellos51/balatro-gba
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2025-07-11 18:32:20 -04:00 |
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cellos51
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6266ea9fa5
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Unified timer default value to be 0
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2025-07-11 18:32:17 -04:00 |
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cellos51
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beaf365e0c
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Fixed compilation issue and changed default background
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2025-07-11 13:52:33 -04:00 |
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cellos51
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be08cb79be
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Added some comments into the game_round_end() function
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2025-07-10 21:33:38 -04:00 |
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cellos51
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f027c7bea0
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Added the ability to skip blinds in the blind select state
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2025-07-09 22:06:49 -04:00 |
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cellos51
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e1c1d68694
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basic implementation of blind select screen
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2025-07-09 21:37:49 -04:00 |
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cellos51
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b246249be7
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Updated shop state to have rough functionality to switch to the next state
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2025-07-09 20:00:03 -04:00 |
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cellos51
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a56bba2c0e
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implemented shop screen after round end
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2025-07-05 19:34:48 -04:00 |
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cellos51
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8f7f093290
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i keep accidentally pushing the game state
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2025-07-05 14:32:08 -04:00 |
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cellos51
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6435b92378
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Slight update to graphics and added shop background image
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2025-07-03 21:49:29 -04:00 |
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cellos51
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4a8c7d62aa
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Set game state back to GAME_PLAYING from GAME_ROUND_END
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2025-07-01 17:32:02 -04:00 |
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cellos51
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bbd66f2b58
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Pretty much finished the round end screen
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2025-07-01 17:31:25 -04:00 |
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cellos51
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d7ad34af92
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Fixed some oversights
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2025-06-30 21:29:35 -04:00 |
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cellos51
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67b917fc7c
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Yandere dev style code for the almost finished round end screen
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2025-06-30 21:20:51 -04:00 |
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cellos51
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c4594e379c
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Update README.md to clarify content limitations and replace example GIF
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2025-06-30 12:51:11 -04:00 |
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cellos51
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26d6665e6e
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Fixed tiles on round end screen
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2025-06-30 12:38:26 -04:00 |
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cellos51
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c58b569516
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Added more stuff to the end round, made the blind token a sprite and toned dow n the background animation a bit.
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2025-06-30 03:18:04 -04:00 |
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cellos51
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5196362ab9
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Added wip moving background, end of round screen and temporarily removed blind icon.
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2025-06-28 22:32:45 -04:00 |
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cellos51
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36b1508e85
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Added begginings of the round end screen
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2025-06-27 00:03:38 -04:00 |
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cellos51
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2df498e035
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Slight refactor and fixed cards being improperly selected when played and not sorted by rank (probably 💀)
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2025-06-26 17:27:14 -04:00 |
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cellos51
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af43a91f19
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moved all logic from card.c to game.c for future optimization
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2025-06-26 00:20:46 -04:00 |
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cellos51
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126d5a5bab
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pushing changes before i do a major refactor
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2025-06-25 00:07:00 -04:00 |
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cellos51
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167e0c6c1a
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hello cooper!
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2025-06-23 19:03:37 -04:00 |
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cellos51
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c06aad7b26
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Still some jank stuff right now but i think the whole sorta round functionality has been more or less finished
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2025-06-23 18:57:51 -04:00 |
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cellos51
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ac24754380
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Completed functionality of the small blind
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2025-06-13 15:10:19 -04:00 |
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cellos51
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5055c9abc7
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functional basic gameplay
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2025-06-12 01:44:54 -04:00 |
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cellos51
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af27a26cdd
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visual scoring completed
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2025-06-11 18:31:27 -04:00 |
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cellos51
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cbe70fad19
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Fix card selection logic in play state handling
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2025-06-11 14:51:22 -04:00 |
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cellos51
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85b25e575f
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Made the card animations for playing exactly in the same order and manor as Balatro (perfectionism moment)
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2025-06-11 14:10:49 -04:00 |
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cellos51
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673c45d707
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Merge branch 'main' of https://github.com/cellos51/balatro-gba
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2025-06-10 19:22:48 -04:00 |
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cellos51
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423c061b2f
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Cards can now be played but no score will be given
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2025-06-10 19:22:45 -04:00 |
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cellos51
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2d21c83f89
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Update card handling logic and improve background management; add hand types and refine game state transitions.
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2025-05-19 11:24:13 -04:00 |
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cellos51
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7ce6082edd
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Refactor hand_discard function to return a boolean and update game logic for discarding cards; add background_play_gfx and improve text engine initialization.
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2025-02-16 22:07:44 -05:00 |
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cellos51
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edfa358e35
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Added the ability to discard cards in a hand and other various changes.
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2025-02-08 22:27:05 -05:00 |
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cellos51
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cac321a325
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first commit
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2025-01-31 17:42:09 -05:00 |
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