Gordie
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43d06921ce
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Merge pull request #29 from GreenNinja2525/main
Edit README.md to temporarily remove Linux stuff for now
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2025-07-11 23:06:05 -04:00 |
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GreenNinja2525
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c1b67e57d0
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Edit README.md to temporarily remove Linux stuff for now
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2025-07-11 21:51:07 -04:00 |
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cellos51
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1fc194448e
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fixed blind descend animation
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2025-07-11 18:56:52 -04:00 |
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cellos51
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1ac345b71b
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Changed the word "my" to "an" in the readme to disassociate myself as the sole owner
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2025-07-11 18:42:40 -04:00 |
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cellos51
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53d89b2752
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Merge branch 'main' of https://github.com/cellos51/balatro-gba
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2025-07-11 18:32:20 -04:00 |
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cellos51
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6266ea9fa5
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Unified timer default value to be 0
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2025-07-11 18:32:17 -04:00 |
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Gordie
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e76a42dd88
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Merge pull request #28 from GreenNinja2525/main
Small corrections to Windows Build instructions.
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2025-07-11 17:57:21 -04:00 |
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GreenNinja2525
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3c95bf2682
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Small corrections to Windows Build instructions.
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2025-07-11 14:40:21 -04:00 |
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cellos51
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beaf365e0c
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Fixed compilation issue and changed default background
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2025-07-11 13:52:33 -04:00 |
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Gordie
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541ad72a65
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Merge pull request #26 from MeirGavish/start_at_blind_selection
Changed game to start at blind selection
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2025-07-11 13:48:26 -04:00 |
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MeirGavish
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43a32f5a99
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Merge branch 'main' into start_at_blind_selection
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2025-07-11 19:42:52 +03:00 |
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Gordie
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f9f58603c3
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Merge pull request #27 from MeirGavish/refactors
Fixed issue where pop menu panels overrode joker and consumable panels
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2025-07-11 12:33:00 -04:00 |
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MeirGavish
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8d721b77e1
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Fixed issue where pop menu panels overrode joker and consumable panels
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2025-07-11 18:58:06 +03:00 |
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MeirGavish
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a9a49e0884
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Avoid non-small blind selection because it currently crashes the game
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2025-07-11 18:42:53 +03:00 |
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MeirGavish
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4e5e1f340e
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Changed game to start at blind selection - added game_round_init() and game_set_state() etc to try and make easier state transmissions
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2025-07-11 18:22:45 +03:00 |
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Gordie
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1d400d98ea
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Merge pull request #25 from GreenNinja2525/main
Add Initial Build Instructions For Windows and Update README.md
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2025-07-10 23:12:51 -04:00 |
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GreenNinja2525
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a32c1fa8b2
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Add Initial Build Instructions For Windows and Update README.md
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2025-07-10 22:57:22 -04:00 |
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Gordie
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ebb6177d0d
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Merge pull request #22 from MeirGavish/refactors
Refactor - used main_bg_se_copy_rect_1_tile_vert() for current blind raising
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2025-07-10 21:44:36 -04:00 |
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cellos51
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be08cb79be
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Added some comments into the game_round_end() function
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2025-07-10 21:33:38 -04:00 |
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MeirGavish
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3741f6f3bd
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Used main_bg_se_copy_rect_1_tile_vert for current blind raising
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2025-07-11 04:06:04 +03:00 |
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MeirGavish
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2b60340747
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Created function main_bg_se_copy_rect
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2025-07-11 03:05:34 +03:00 |
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MeirGavish
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04e9aefe51
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Merge branch 'main' into refactors
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2025-07-11 02:44:47 +03:00 |
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Gordie
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867681bf0c
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Merge pull request #21 from MeirGavish/refactors
Refactors - Added screen rect vertical copying function
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2025-07-10 17:19:41 -04:00 |
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MeirGavish
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4f3c91361d
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Whitespace edit
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2025-07-10 23:37:56 +03:00 |
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MeirGavish
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05f4cc2abb
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Fixed generic main_bg_se_copy_rect_1_tile_vert() function and replaced some code with it
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2025-07-10 23:20:44 +03:00 |
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MeirGavish
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6ef1f51c55
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Merged "main"into "refactors" (manual conflict resolution)
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2025-07-10 16:47:53 +03:00 |
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MeirGavish
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fb7b60431c
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Extracted pop menu animation to a rect copying function for shop
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2025-07-10 16:37:43 +03:00 |
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cellos51
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f027c7bea0
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Added the ability to skip blinds in the blind select state
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2025-07-09 22:06:49 -04:00 |
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cellos51
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e1c1d68694
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basic implementation of blind select screen
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2025-07-09 21:37:49 -04:00 |
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cellos51
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b246249be7
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Updated shop state to have rough functionality to switch to the next state
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2025-07-09 20:00:03 -04:00 |
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MeirGavish
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83af67c3ed
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Merged "main" into "refactors" (manually)
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2025-07-09 22:27:21 +03:00 |
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MeirGavish
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d787a918b6
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Refactored so only set_hand() sets the global variable and not hand_get_type() so as to conform to set/get semantics
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2025-07-09 22:17:16 +03:00 |
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Gordie
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86f14d7983
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Merge pull request #20 from MeirGavish/tte_rect_refactor
TTE Rect Refactor and More
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2025-07-09 12:57:18 -04:00 |
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MeirGavish
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83aa422f3e
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Refactor - replaced (almost) all magic numbers for TTE rects with rect definitions
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2025-07-09 17:12:00 +03:00 |
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MeirGavish
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b822d2b365
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Moved code to new graphic_utils.c/.h header and added Rect wrapper struct
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2025-07-09 04:59:19 +03:00 |
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MeirGavish
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2aaee73bac
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Replaced round end menu hack with clear rect function
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2025-07-09 04:11:55 +03:00 |
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Gordie
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8a0ede16af
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Merge pull request #18 from MeirGavish/refactors
Refactor - Added SBB and CBB defines for SE/tile bases to remove their magic numbers
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2025-07-08 17:56:24 -04:00 |
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MeirGavish
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de3e75928d
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Merge branch 'main' into refactors
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2025-07-09 00:45:07 +03:00 |
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MeirGavish
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2a92b3ecaa
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Added SBB and CBB defines for SE/tile bases to remove their magic numbers
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2025-07-09 00:40:59 +03:00 |
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Gordie
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ff4e32ad3e
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Merge pull request #17 from MeirGavish/bug_fixes
Five of a kind bug fix
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2025-07-08 13:48:41 -04:00 |
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MeirGavish
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ef973f54fe
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Another indent fix
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2025-07-08 19:19:16 +03:00 |
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MeirGavish
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f392237b68
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Fixed indent error from previous commit
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2025-07-08 19:15:12 +03:00 |
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MeirGavish
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e65b43e966
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Fixed five of a kind bug
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2025-07-08 19:11:48 +03:00 |
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Gordie
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2805018463
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Merge pull request #16 from GreenNinja2525/main
Replace Default Card Sprites - Small Edits
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2025-07-07 14:33:07 -04:00 |
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GreenNinja2525
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8250af122c
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Add files via upload
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2025-07-07 14:23:54 -04:00 |
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cellos51
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a56bba2c0e
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implemented shop screen after round end
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2025-07-05 19:34:48 -04:00 |
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cellos51
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8f7f093290
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i keep accidentally pushing the game state
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2025-07-05 14:32:08 -04:00 |
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cellos51
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6435b92378
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Slight update to graphics and added shop background image
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2025-07-03 21:49:29 -04:00 |
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Gordie
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729aa903be
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Merge pull request #11 from MeirGavish/replace_vid_sync_with_interrupt
Replace vid_sync() with VBL interrupt
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2025-07-03 01:32:31 -04:00 |
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MeirGavish
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878a0a24eb
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Replaced call to vid_sync() with the better VBlankIntrWait()
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2025-07-03 04:15:48 +03:00 |
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