Commit Graph

698 Commits

Author SHA1 Message Date
Gordie 43d06921ce Merge pull request #29 from GreenNinja2525/main
Edit README.md to temporarily remove Linux stuff for now
2025-07-11 23:06:05 -04:00
GreenNinja2525 c1b67e57d0 Edit README.md to temporarily remove Linux stuff for now 2025-07-11 21:51:07 -04:00
cellos51 1fc194448e fixed blind descend animation 2025-07-11 18:56:52 -04:00
cellos51 1ac345b71b Changed the word "my" to "an" in the readme to disassociate myself as the sole owner 2025-07-11 18:42:40 -04:00
cellos51 53d89b2752 Merge branch 'main' of https://github.com/cellos51/balatro-gba 2025-07-11 18:32:20 -04:00
cellos51 6266ea9fa5 Unified timer default value to be 0 2025-07-11 18:32:17 -04:00
Gordie e76a42dd88 Merge pull request #28 from GreenNinja2525/main
Small corrections to Windows Build instructions.
2025-07-11 17:57:21 -04:00
GreenNinja2525 3c95bf2682 Small corrections to Windows Build instructions. 2025-07-11 14:40:21 -04:00
cellos51 beaf365e0c Fixed compilation issue and changed default background 2025-07-11 13:52:33 -04:00
Gordie 541ad72a65 Merge pull request #26 from MeirGavish/start_at_blind_selection
Changed game to start at blind selection
2025-07-11 13:48:26 -04:00
MeirGavish 43a32f5a99 Merge branch 'main' into start_at_blind_selection 2025-07-11 19:42:52 +03:00
Gordie f9f58603c3 Merge pull request #27 from MeirGavish/refactors
Fixed issue where pop menu panels overrode joker and consumable panels
2025-07-11 12:33:00 -04:00
MeirGavish 8d721b77e1 Fixed issue where pop menu panels overrode joker and consumable panels 2025-07-11 18:58:06 +03:00
MeirGavish a9a49e0884 Avoid non-small blind selection because it currently crashes the game 2025-07-11 18:42:53 +03:00
MeirGavish 4e5e1f340e Changed game to start at blind selection - added game_round_init() and game_set_state() etc to try and make easier state transmissions 2025-07-11 18:22:45 +03:00
Gordie 1d400d98ea Merge pull request #25 from GreenNinja2525/main
Add Initial Build Instructions For Windows and Update README.md
2025-07-10 23:12:51 -04:00
GreenNinja2525 a32c1fa8b2 Add Initial Build Instructions For Windows and Update README.md 2025-07-10 22:57:22 -04:00
Gordie ebb6177d0d Merge pull request #22 from MeirGavish/refactors
Refactor - used main_bg_se_copy_rect_1_tile_vert() for current blind raising
2025-07-10 21:44:36 -04:00
cellos51 be08cb79be Added some comments into the game_round_end() function 2025-07-10 21:33:38 -04:00
MeirGavish 3741f6f3bd Used main_bg_se_copy_rect_1_tile_vert for current blind raising 2025-07-11 04:06:04 +03:00
MeirGavish 2b60340747 Created function main_bg_se_copy_rect 2025-07-11 03:05:34 +03:00
MeirGavish 04e9aefe51 Merge branch 'main' into refactors 2025-07-11 02:44:47 +03:00
Gordie 867681bf0c Merge pull request #21 from MeirGavish/refactors
Refactors - Added screen rect vertical copying function
2025-07-10 17:19:41 -04:00
MeirGavish 4f3c91361d Whitespace edit 2025-07-10 23:37:56 +03:00
MeirGavish 05f4cc2abb Fixed generic main_bg_se_copy_rect_1_tile_vert() function and replaced some code with it 2025-07-10 23:20:44 +03:00
MeirGavish 6ef1f51c55 Merged "main"into "refactors" (manual conflict resolution) 2025-07-10 16:47:53 +03:00
MeirGavish fb7b60431c Extracted pop menu animation to a rect copying function for shop 2025-07-10 16:37:43 +03:00
cellos51 f027c7bea0 Added the ability to skip blinds in the blind select state 2025-07-09 22:06:49 -04:00
cellos51 e1c1d68694 basic implementation of blind select screen 2025-07-09 21:37:49 -04:00
cellos51 b246249be7 Updated shop state to have rough functionality to switch to the next state 2025-07-09 20:00:03 -04:00
MeirGavish 83af67c3ed Merged "main" into "refactors" (manually) 2025-07-09 22:27:21 +03:00
MeirGavish d787a918b6 Refactored so only set_hand() sets the global variable and not hand_get_type() so as to conform to set/get semantics 2025-07-09 22:17:16 +03:00
Gordie 86f14d7983 Merge pull request #20 from MeirGavish/tte_rect_refactor
TTE Rect Refactor and More
2025-07-09 12:57:18 -04:00
MeirGavish 83aa422f3e Refactor - replaced (almost) all magic numbers for TTE rects with rect definitions 2025-07-09 17:12:00 +03:00
MeirGavish b822d2b365 Moved code to new graphic_utils.c/.h header and added Rect wrapper struct 2025-07-09 04:59:19 +03:00
MeirGavish 2aaee73bac Replaced round end menu hack with clear rect function 2025-07-09 04:11:55 +03:00
Gordie 8a0ede16af Merge pull request #18 from MeirGavish/refactors
Refactor - Added SBB and CBB defines for SE/tile bases to remove their magic numbers
2025-07-08 17:56:24 -04:00
MeirGavish de3e75928d Merge branch 'main' into refactors 2025-07-09 00:45:07 +03:00
MeirGavish 2a92b3ecaa Added SBB and CBB defines for SE/tile bases to remove their magic numbers 2025-07-09 00:40:59 +03:00
Gordie ff4e32ad3e Merge pull request #17 from MeirGavish/bug_fixes
Five of a kind bug fix
2025-07-08 13:48:41 -04:00
MeirGavish ef973f54fe Another indent fix 2025-07-08 19:19:16 +03:00
MeirGavish f392237b68 Fixed indent error from previous commit 2025-07-08 19:15:12 +03:00
MeirGavish e65b43e966 Fixed five of a kind bug 2025-07-08 19:11:48 +03:00
Gordie 2805018463 Merge pull request #16 from GreenNinja2525/main
Replace Default Card Sprites - Small Edits
2025-07-07 14:33:07 -04:00
GreenNinja2525 8250af122c Add files via upload 2025-07-07 14:23:54 -04:00
cellos51 a56bba2c0e implemented shop screen after round end 2025-07-05 19:34:48 -04:00
cellos51 8f7f093290 i keep accidentally pushing the game state 2025-07-05 14:32:08 -04:00
cellos51 6435b92378 Slight update to graphics and added shop background image 2025-07-03 21:49:29 -04:00
Gordie 729aa903be Merge pull request #11 from MeirGavish/replace_vid_sync_with_interrupt
Replace vid_sync() with VBL interrupt
2025-07-03 01:32:31 -04:00
MeirGavish 878a0a24eb Replaced call to vid_sync() with the better VBlankIntrWait() 2025-07-03 04:15:48 +03:00