MeirGavish
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fca36200f1
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Added Visual Studio project files to .gitignore
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2025-07-03 04:13:10 +03:00 |
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cellos51
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4a8c7d62aa
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Set game state back to GAME_PLAYING from GAME_ROUND_END
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2025-07-01 17:32:02 -04:00 |
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cellos51
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bbd66f2b58
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Pretty much finished the round end screen
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2025-07-01 17:31:25 -04:00 |
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cellos51
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d7ad34af92
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Fixed some oversights
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2025-06-30 21:29:35 -04:00 |
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cellos51
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67b917fc7c
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Yandere dev style code for the almost finished round end screen
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2025-06-30 21:20:51 -04:00 |
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cellos51
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c4594e379c
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Update README.md to clarify content limitations and replace example GIF
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2025-06-30 12:51:11 -04:00 |
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cellos51
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26d6665e6e
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Fixed tiles on round end screen
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2025-06-30 12:38:26 -04:00 |
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Gordie
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d5db218338
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Merge pull request #7 from MeirGavish/graphic_changes
Added pixel to small background text height to make it more readable
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2025-06-30 12:22:36 -04:00 |
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Gordie
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dbfe001091
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Merge pull request #9 from expected-ingot/main
GAME_LOSE state
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2025-06-30 12:21:56 -04:00 |
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MeirGavish
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ce9e77d201
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Fixed E character and "Score Aim" -> "Score Min" according to review
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2025-06-30 15:44:15 +03:00 |
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expected-ingot
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c8f2e96572
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GAME_LOSE state
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2025-06-30 14:16:07 +02:00 |
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MeirGavish
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e65a5cf133
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Merge branch 'main' into graphic_changes
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2025-06-30 13:26:44 +03:00 |
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MeirGavish
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3ead483367
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Merge branch 'main' into graphic_changes
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2025-06-30 13:26:10 +03:00 |
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cellos51
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c58b569516
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Added more stuff to the end round, made the blind token a sprite and toned dow n the background animation a bit.
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2025-06-30 03:18:04 -04:00 |
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Gordie
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869cec0ecf
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Merge pull request #6 from MeirGavish/refactors
Refactors
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2025-06-30 01:15:54 -04:00 |
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MeirGavish
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2969c8c18c
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Merge branch 'refactor_addendum' into refactors
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2025-06-30 06:33:14 +03:00 |
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MeirGavish
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b04b69e117
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Added pixel to small background text height to make it more readable
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2025-06-30 06:28:31 +03:00 |
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MeirGavish
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c8c966b459
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Missing change from previous refactor magic number commit
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2025-06-30 06:12:31 +03:00 |
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Gordie
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f476b5efe9
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Merge pull request #3 from expected-ingot/main
Add a basic game speed implementation
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2025-06-29 19:24:17 -04:00 |
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expected-ingot
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2875ce3cb9
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Set game speed to 1x (default)
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2025-06-30 01:22:23 +02:00 |
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expected-ingot
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9e16e8adc7
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Add FRAMES macros to code (again)
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2025-06-30 01:06:08 +02:00 |
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expected-ingot
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de6060eee3
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Merge branch 'main' of https://github.com/cellos51/balatro-gba
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2025-06-30 01:03:09 +02:00 |
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expected-ingot
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de87271199
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Fixed FRAMES macro to use ceil division
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2025-06-30 00:55:55 +02:00 |
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Gordie
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624ec0dbd5
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Merge pull request #2 from MeirGavish/refactors
Refactors
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2025-06-29 17:06:03 -04:00 |
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expected-ingot
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caf8c96c87
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basic gamespeed implementation
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2025-06-29 18:51:22 +02:00 |
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MeirGavish
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9f9efeb8a4
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refactor - extracted functions into smaller sub-functions
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2025-06-29 19:13:36 +03:00 |
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MeirGavish
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8bbe707dab
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refactor - removed some magic numbers
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2025-06-29 11:58:54 +03:00 |
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MeirGavish
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1c65652f7b
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Added Visual Studio dir to .gitignore
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2025-06-29 10:55:21 +03:00 |
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cellos51
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5196362ab9
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Added wip moving background, end of round screen and temporarily removed blind icon.
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2025-06-28 22:32:45 -04:00 |
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cellos51
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36b1508e85
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Added begginings of the round end screen
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2025-06-27 00:03:38 -04:00 |
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cellos51
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2df498e035
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Slight refactor and fixed cards being improperly selected when played and not sorted by rank (probably 💀)
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2025-06-26 17:27:14 -04:00 |
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cellos51
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af43a91f19
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moved all logic from card.c to game.c for future optimization
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2025-06-26 00:20:46 -04:00 |
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cellos51
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126d5a5bab
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pushing changes before i do a major refactor
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2025-06-25 00:07:00 -04:00 |
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cellos51
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167e0c6c1a
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hello cooper!
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2025-06-23 19:03:37 -04:00 |
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cellos51
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c06aad7b26
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Still some jank stuff right now but i think the whole sorta round functionality has been more or less finished
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2025-06-23 18:57:51 -04:00 |
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cellos51
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ac24754380
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Completed functionality of the small blind
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2025-06-13 15:10:19 -04:00 |
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cellos51
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5055c9abc7
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functional basic gameplay
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2025-06-12 01:44:54 -04:00 |
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cellos51
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af27a26cdd
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visual scoring completed
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2025-06-11 18:31:27 -04:00 |
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cellos51
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cbe70fad19
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Fix card selection logic in play state handling
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2025-06-11 14:51:22 -04:00 |
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cellos51
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85b25e575f
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Made the card animations for playing exactly in the same order and manor as Balatro (perfectionism moment)
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2025-06-11 14:10:49 -04:00 |
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cellos51
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673c45d707
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Merge branch 'main' of https://github.com/cellos51/balatro-gba
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2025-06-10 19:22:48 -04:00 |
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cellos51
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423c061b2f
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Cards can now be played but no score will be given
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2025-06-10 19:22:45 -04:00 |
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Gordie
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9345c340e4
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Create README.md
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2025-05-19 11:32:48 -04:00 |
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Gordie
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9936b9b407
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Added screenshot
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2025-05-19 11:29:16 -04:00 |
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cellos51
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2d21c83f89
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Update card handling logic and improve background management; add hand types and refine game state transitions.
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2025-05-19 11:24:13 -04:00 |
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cellos51
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7ce6082edd
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Refactor hand_discard function to return a boolean and update game logic for discarding cards; add background_play_gfx and improve text engine initialization.
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2025-02-16 22:07:44 -05:00 |
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cellos51
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edfa358e35
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Added the ability to discard cards in a hand and other various changes.
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2025-02-08 22:27:05 -05:00 |
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cellos51
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cac321a325
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first commit
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2025-01-31 17:42:09 -05:00 |
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