Commit Graph

698 Commits

Author SHA1 Message Date
MeirGavish fca36200f1 Added Visual Studio project files to .gitignore 2025-07-03 04:13:10 +03:00
cellos51 4a8c7d62aa Set game state back to GAME_PLAYING from GAME_ROUND_END 2025-07-01 17:32:02 -04:00
cellos51 bbd66f2b58 Pretty much finished the round end screen 2025-07-01 17:31:25 -04:00
cellos51 d7ad34af92 Fixed some oversights 2025-06-30 21:29:35 -04:00
cellos51 67b917fc7c Yandere dev style code for the almost finished round end screen 2025-06-30 21:20:51 -04:00
cellos51 c4594e379c Update README.md to clarify content limitations and replace example GIF 2025-06-30 12:51:11 -04:00
cellos51 26d6665e6e Fixed tiles on round end screen 2025-06-30 12:38:26 -04:00
Gordie d5db218338 Merge pull request #7 from MeirGavish/graphic_changes
Added pixel to small background text height to make it more readable
2025-06-30 12:22:36 -04:00
Gordie dbfe001091 Merge pull request #9 from expected-ingot/main
GAME_LOSE state
2025-06-30 12:21:56 -04:00
MeirGavish ce9e77d201 Fixed E character and "Score Aim" -> "Score Min" according to review 2025-06-30 15:44:15 +03:00
expected-ingot c8f2e96572 GAME_LOSE state 2025-06-30 14:16:07 +02:00
MeirGavish e65a5cf133 Merge branch 'main' into graphic_changes 2025-06-30 13:26:44 +03:00
MeirGavish 3ead483367 Merge branch 'main' into graphic_changes 2025-06-30 13:26:10 +03:00
cellos51 c58b569516 Added more stuff to the end round, made the blind token a sprite and toned dow n the background animation a bit. 2025-06-30 03:18:04 -04:00
Gordie 869cec0ecf Merge pull request #6 from MeirGavish/refactors
Refactors
2025-06-30 01:15:54 -04:00
MeirGavish 2969c8c18c Merge branch 'refactor_addendum' into refactors 2025-06-30 06:33:14 +03:00
MeirGavish b04b69e117 Added pixel to small background text height to make it more readable 2025-06-30 06:28:31 +03:00
MeirGavish c8c966b459 Missing change from previous refactor magic number commit 2025-06-30 06:12:31 +03:00
Gordie f476b5efe9 Merge pull request #3 from expected-ingot/main
Add a basic game speed implementation
2025-06-29 19:24:17 -04:00
expected-ingot 2875ce3cb9 Set game speed to 1x (default) 2025-06-30 01:22:23 +02:00
expected-ingot 9e16e8adc7 Add FRAMES macros to code (again) 2025-06-30 01:06:08 +02:00
expected-ingot de6060eee3 Merge branch 'main' of https://github.com/cellos51/balatro-gba 2025-06-30 01:03:09 +02:00
expected-ingot de87271199 Fixed FRAMES macro to use ceil division 2025-06-30 00:55:55 +02:00
Gordie 624ec0dbd5 Merge pull request #2 from MeirGavish/refactors
Refactors
2025-06-29 17:06:03 -04:00
expected-ingot caf8c96c87 basic gamespeed implementation 2025-06-29 18:51:22 +02:00
MeirGavish 9f9efeb8a4 refactor - extracted functions into smaller sub-functions 2025-06-29 19:13:36 +03:00
MeirGavish 8bbe707dab refactor - removed some magic numbers 2025-06-29 11:58:54 +03:00
MeirGavish 1c65652f7b Added Visual Studio dir to .gitignore 2025-06-29 10:55:21 +03:00
cellos51 5196362ab9 Added wip moving background, end of round screen and temporarily removed blind icon. 2025-06-28 22:32:45 -04:00
cellos51 36b1508e85 Added begginings of the round end screen 2025-06-27 00:03:38 -04:00
cellos51 2df498e035 Slight refactor and fixed cards being improperly selected when played and not sorted by rank (probably 💀) 2025-06-26 17:27:14 -04:00
cellos51 af43a91f19 moved all logic from card.c to game.c for future optimization 2025-06-26 00:20:46 -04:00
cellos51 126d5a5bab pushing changes before i do a major refactor 2025-06-25 00:07:00 -04:00
cellos51 167e0c6c1a hello cooper! 2025-06-23 19:03:37 -04:00
cellos51 c06aad7b26 Still some jank stuff right now but i think the whole sorta round functionality has been more or less finished 2025-06-23 18:57:51 -04:00
cellos51 ac24754380 Completed functionality of the small blind 2025-06-13 15:10:19 -04:00
cellos51 5055c9abc7 functional basic gameplay 2025-06-12 01:44:54 -04:00
cellos51 af27a26cdd visual scoring completed 2025-06-11 18:31:27 -04:00
cellos51 cbe70fad19 Fix card selection logic in play state handling 2025-06-11 14:51:22 -04:00
cellos51 85b25e575f Made the card animations for playing exactly in the same order and manor as Balatro (perfectionism moment) 2025-06-11 14:10:49 -04:00
cellos51 673c45d707 Merge branch 'main' of https://github.com/cellos51/balatro-gba 2025-06-10 19:22:48 -04:00
cellos51 423c061b2f Cards can now be played but no score will be given 2025-06-10 19:22:45 -04:00
Gordie 9345c340e4 Create README.md 2025-05-19 11:32:48 -04:00
Gordie 9936b9b407 Added screenshot 2025-05-19 11:29:16 -04:00
cellos51 2d21c83f89 Update card handling logic and improve background management; add hand types and refine game state transitions. 2025-05-19 11:24:13 -04:00
cellos51 7ce6082edd Refactor hand_discard function to return a boolean and update game logic for discarding cards; add background_play_gfx and improve text engine initialization. 2025-02-16 22:07:44 -05:00
cellos51 edfa358e35 Added the ability to discard cards in a hand and other various changes. 2025-02-08 22:27:05 -05:00
cellos51 cac321a325 first commit 2025-01-31 17:42:09 -05:00