* Touchups (QOL Changes)
- Tweaked Logo to look slightly different (moved the "G" and "!" closer to other letters and connected them like in the actual logo from the full game)
- Changed the face down decks to have their colors changed. The red used before was darker than the one on the shop and round screens. I color matched them from the full game.
- I changed the borders of some Jokers to be white, like how they are in the full game. (Minor tweaks were made to them)
*I tested them and it seems to not break anything sprite-wise*
* Undo Joker Art Changes + Fix Logo
- Added changes to Joker Borders
- (Blue Joker has gray border to match the others, the only Joker with a different border is Blackboard)
- Reverted "!" Point (It's two pixels closer to the other letters unlike the original)
* Convert static joker sprites indexes to maps for dynamic spritesheets size
* tmp commit
* reorder Joker spritesheets
* more reordering
* Joker maps, will test later
* More reorders and palette optimizations. Sprites now work
* Fix Joker gfx
* Format joker.c
* Fix rebase error
* Integrate Shoot the Moon art
* format
* format
* removing useless GBAL_UNUSED from photograph Joker effect func
* Tidy up joker.c variables formatting
* Fix magic number
* Add context for map in joker.c
Co-authored-by: Rickey <ric@rf3.xyz>
* Update source/joker.c
Co-authored-by: Rickey <ric@rf3.xyz>
* Apply suggestion from @ricfehr3
Co-authored-by: Rickey <ric@rf3.xyz>
* format
* reduce clutter in joker_effects.c file by defining a macro for forward static declarations of joker effect funcs
* refactored some maps in joker.c to make it more concise
* clang format
* adding back how to mark functions as unused when Jokers don't have a sprite yet
* format
* Remove comment about unused functions for Jokers without art
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Co-authored-by: MathisMartin31 <mathis.martin31@gmail.com>
Co-authored-by: Rickey <ric@rf3.xyz>