MeirGavish
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3741f6f3bd
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Used main_bg_se_copy_rect_1_tile_vert for current blind raising
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2025-07-11 04:06:04 +03:00 |
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MeirGavish
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2b60340747
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Created function main_bg_se_copy_rect
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2025-07-11 03:05:34 +03:00 |
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MeirGavish
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04e9aefe51
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Merge branch 'main' into refactors
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2025-07-11 02:44:47 +03:00 |
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Gordie
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867681bf0c
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Merge pull request #21 from MeirGavish/refactors
Refactors - Added screen rect vertical copying function
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2025-07-10 17:19:41 -04:00 |
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MeirGavish
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4f3c91361d
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Whitespace edit
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2025-07-10 23:37:56 +03:00 |
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MeirGavish
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05f4cc2abb
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Fixed generic main_bg_se_copy_rect_1_tile_vert() function and replaced some code with it
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2025-07-10 23:20:44 +03:00 |
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MeirGavish
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6ef1f51c55
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Merged "main"into "refactors" (manual conflict resolution)
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2025-07-10 16:47:53 +03:00 |
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MeirGavish
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fb7b60431c
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Extracted pop menu animation to a rect copying function for shop
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2025-07-10 16:37:43 +03:00 |
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cellos51
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f027c7bea0
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Added the ability to skip blinds in the blind select state
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2025-07-09 22:06:49 -04:00 |
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cellos51
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e1c1d68694
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basic implementation of blind select screen
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2025-07-09 21:37:49 -04:00 |
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cellos51
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b246249be7
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Updated shop state to have rough functionality to switch to the next state
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2025-07-09 20:00:03 -04:00 |
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MeirGavish
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83af67c3ed
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Merged "main" into "refactors" (manually)
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2025-07-09 22:27:21 +03:00 |
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MeirGavish
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d787a918b6
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Refactored so only set_hand() sets the global variable and not hand_get_type() so as to conform to set/get semantics
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2025-07-09 22:17:16 +03:00 |
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Gordie
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86f14d7983
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Merge pull request #20 from MeirGavish/tte_rect_refactor
TTE Rect Refactor and More
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2025-07-09 12:57:18 -04:00 |
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MeirGavish
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83aa422f3e
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Refactor - replaced (almost) all magic numbers for TTE rects with rect definitions
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2025-07-09 17:12:00 +03:00 |
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MeirGavish
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b822d2b365
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Moved code to new graphic_utils.c/.h header and added Rect wrapper struct
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2025-07-09 04:59:19 +03:00 |
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MeirGavish
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2aaee73bac
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Replaced round end menu hack with clear rect function
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2025-07-09 04:11:55 +03:00 |
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Gordie
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8a0ede16af
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Merge pull request #18 from MeirGavish/refactors
Refactor - Added SBB and CBB defines for SE/tile bases to remove their magic numbers
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2025-07-08 17:56:24 -04:00 |
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MeirGavish
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de3e75928d
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Merge branch 'main' into refactors
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2025-07-09 00:45:07 +03:00 |
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MeirGavish
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2a92b3ecaa
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Added SBB and CBB defines for SE/tile bases to remove their magic numbers
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2025-07-09 00:40:59 +03:00 |
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Gordie
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ff4e32ad3e
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Merge pull request #17 from MeirGavish/bug_fixes
Five of a kind bug fix
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2025-07-08 13:48:41 -04:00 |
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MeirGavish
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ef973f54fe
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Another indent fix
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2025-07-08 19:19:16 +03:00 |
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MeirGavish
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f392237b68
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Fixed indent error from previous commit
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2025-07-08 19:15:12 +03:00 |
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MeirGavish
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e65b43e966
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Fixed five of a kind bug
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2025-07-08 19:11:48 +03:00 |
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Gordie
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2805018463
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Merge pull request #16 from GreenNinja2525/main
Replace Default Card Sprites - Small Edits
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2025-07-07 14:33:07 -04:00 |
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GreenNinja2525
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8250af122c
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Add files via upload
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2025-07-07 14:23:54 -04:00 |
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cellos51
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a56bba2c0e
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implemented shop screen after round end
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2025-07-05 19:34:48 -04:00 |
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cellos51
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8f7f093290
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i keep accidentally pushing the game state
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2025-07-05 14:32:08 -04:00 |
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cellos51
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6435b92378
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Slight update to graphics and added shop background image
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2025-07-03 21:49:29 -04:00 |
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Gordie
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729aa903be
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Merge pull request #11 from MeirGavish/replace_vid_sync_with_interrupt
Replace vid_sync() with VBL interrupt
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2025-07-03 01:32:31 -04:00 |
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MeirGavish
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878a0a24eb
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Replaced call to vid_sync() with the better VBlankIntrWait()
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2025-07-03 04:15:48 +03:00 |
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MeirGavish
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fca36200f1
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Added Visual Studio project files to .gitignore
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2025-07-03 04:13:10 +03:00 |
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cellos51
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4a8c7d62aa
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Set game state back to GAME_PLAYING from GAME_ROUND_END
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2025-07-01 17:32:02 -04:00 |
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cellos51
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bbd66f2b58
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Pretty much finished the round end screen
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2025-07-01 17:31:25 -04:00 |
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cellos51
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d7ad34af92
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Fixed some oversights
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2025-06-30 21:29:35 -04:00 |
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cellos51
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67b917fc7c
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Yandere dev style code for the almost finished round end screen
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2025-06-30 21:20:51 -04:00 |
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cellos51
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c4594e379c
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Update README.md to clarify content limitations and replace example GIF
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2025-06-30 12:51:11 -04:00 |
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cellos51
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26d6665e6e
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Fixed tiles on round end screen
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2025-06-30 12:38:26 -04:00 |
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Gordie
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d5db218338
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Merge pull request #7 from MeirGavish/graphic_changes
Added pixel to small background text height to make it more readable
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2025-06-30 12:22:36 -04:00 |
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Gordie
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dbfe001091
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Merge pull request #9 from expected-ingot/main
GAME_LOSE state
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2025-06-30 12:21:56 -04:00 |
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MeirGavish
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ce9e77d201
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Fixed E character and "Score Aim" -> "Score Min" according to review
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2025-06-30 15:44:15 +03:00 |
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expected-ingot
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c8f2e96572
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GAME_LOSE state
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2025-06-30 14:16:07 +02:00 |
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MeirGavish
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e65a5cf133
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Merge branch 'main' into graphic_changes
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2025-06-30 13:26:44 +03:00 |
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MeirGavish
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3ead483367
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Merge branch 'main' into graphic_changes
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2025-06-30 13:26:10 +03:00 |
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cellos51
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c58b569516
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Added more stuff to the end round, made the blind token a sprite and toned dow n the background animation a bit.
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2025-06-30 03:18:04 -04:00 |
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Gordie
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869cec0ecf
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Merge pull request #6 from MeirGavish/refactors
Refactors
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2025-06-30 01:15:54 -04:00 |
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MeirGavish
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2969c8c18c
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Merge branch 'refactor_addendum' into refactors
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2025-06-30 06:33:14 +03:00 |
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MeirGavish
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b04b69e117
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Added pixel to small background text height to make it more readable
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2025-06-30 06:28:31 +03:00 |
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MeirGavish
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c8c966b459
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Missing change from previous refactor magic number commit
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2025-06-30 06:12:31 +03:00 |
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Gordie
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f476b5efe9
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Merge pull request #3 from expected-ingot/main
Add a basic game speed implementation
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2025-06-29 19:24:17 -04:00 |
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