Commit Graph
579 Commits
Author SHA1 Message Date
MeirGavish 3741f6f3bd Used main_bg_se_copy_rect_1_tile_vert for current blind raising 2025-07-11 04:06:04 +03:00
MeirGavish 2b60340747 Created function main_bg_se_copy_rect 2025-07-11 03:05:34 +03:00
MeirGavish 04e9aefe51 Merge branch 'main' into refactors 2025-07-11 02:44:47 +03:00
Gordie 867681bf0c Merge pull request #21 from MeirGavish/refactors
Refactors - Added screen rect vertical copying function
2025-07-10 17:19:41 -04:00
MeirGavish 4f3c91361d Whitespace edit 2025-07-10 23:37:56 +03:00
MeirGavish 05f4cc2abb Fixed generic main_bg_se_copy_rect_1_tile_vert() function and replaced some code with it 2025-07-10 23:20:44 +03:00
MeirGavish 6ef1f51c55 Merged "main"into "refactors" (manual conflict resolution) 2025-07-10 16:47:53 +03:00
MeirGavish fb7b60431c Extracted pop menu animation to a rect copying function for shop 2025-07-10 16:37:43 +03:00
cellos51 f027c7bea0 Added the ability to skip blinds in the blind select state 2025-07-09 22:06:49 -04:00
cellos51 e1c1d68694 basic implementation of blind select screen 2025-07-09 21:37:49 -04:00
cellos51 b246249be7 Updated shop state to have rough functionality to switch to the next state 2025-07-09 20:00:03 -04:00
MeirGavish 83af67c3ed Merged "main" into "refactors" (manually) 2025-07-09 22:27:21 +03:00
MeirGavish d787a918b6 Refactored so only set_hand() sets the global variable and not hand_get_type() so as to conform to set/get semantics 2025-07-09 22:17:16 +03:00
Gordie 86f14d7983 Merge pull request #20 from MeirGavish/tte_rect_refactor
TTE Rect Refactor and More
2025-07-09 12:57:18 -04:00
MeirGavish 83aa422f3e Refactor - replaced (almost) all magic numbers for TTE rects with rect definitions 2025-07-09 17:12:00 +03:00
MeirGavish b822d2b365 Moved code to new graphic_utils.c/.h header and added Rect wrapper struct 2025-07-09 04:59:19 +03:00
MeirGavish 2aaee73bac Replaced round end menu hack with clear rect function 2025-07-09 04:11:55 +03:00
Gordie 8a0ede16af Merge pull request #18 from MeirGavish/refactors
Refactor - Added SBB and CBB defines for SE/tile bases to remove their magic numbers
2025-07-08 17:56:24 -04:00
MeirGavish de3e75928d Merge branch 'main' into refactors 2025-07-09 00:45:07 +03:00
MeirGavish 2a92b3ecaa Added SBB and CBB defines for SE/tile bases to remove their magic numbers 2025-07-09 00:40:59 +03:00
Gordie ff4e32ad3e Merge pull request #17 from MeirGavish/bug_fixes
Five of a kind bug fix
2025-07-08 13:48:41 -04:00
MeirGavish ef973f54fe Another indent fix 2025-07-08 19:19:16 +03:00
MeirGavish f392237b68 Fixed indent error from previous commit 2025-07-08 19:15:12 +03:00
MeirGavish e65b43e966 Fixed five of a kind bug 2025-07-08 19:11:48 +03:00
Gordie 2805018463 Merge pull request #16 from GreenNinja2525/main
Replace Default Card Sprites - Small Edits
2025-07-07 14:33:07 -04:00
GreenNinja2525 8250af122c Add files via upload 2025-07-07 14:23:54 -04:00
cellos51 a56bba2c0e implemented shop screen after round end 2025-07-05 19:34:48 -04:00
cellos51 8f7f093290 i keep accidentally pushing the game state 2025-07-05 14:32:08 -04:00
cellos51 6435b92378 Slight update to graphics and added shop background image 2025-07-03 21:49:29 -04:00
Gordie 729aa903be Merge pull request #11 from MeirGavish/replace_vid_sync_with_interrupt
Replace vid_sync() with VBL interrupt
2025-07-03 01:32:31 -04:00
MeirGavish 878a0a24eb Replaced call to vid_sync() with the better VBlankIntrWait() 2025-07-03 04:15:48 +03:00
MeirGavish fca36200f1 Added Visual Studio project files to .gitignore 2025-07-03 04:13:10 +03:00
cellos51 4a8c7d62aa Set game state back to GAME_PLAYING from GAME_ROUND_END 2025-07-01 17:32:02 -04:00
cellos51 bbd66f2b58 Pretty much finished the round end screen 2025-07-01 17:31:25 -04:00
cellos51 d7ad34af92 Fixed some oversights 2025-06-30 21:29:35 -04:00
cellos51 67b917fc7c Yandere dev style code for the almost finished round end screen 2025-06-30 21:20:51 -04:00
cellos51 c4594e379c Update README.md to clarify content limitations and replace example GIF 2025-06-30 12:51:11 -04:00
cellos51 26d6665e6e Fixed tiles on round end screen 2025-06-30 12:38:26 -04:00
Gordie d5db218338 Merge pull request #7 from MeirGavish/graphic_changes
Added pixel to small background text height to make it more readable
2025-06-30 12:22:36 -04:00
Gordie dbfe001091 Merge pull request #9 from expected-ingot/main
GAME_LOSE state
2025-06-30 12:21:56 -04:00
MeirGavish ce9e77d201 Fixed E character and "Score Aim" -> "Score Min" according to review 2025-06-30 15:44:15 +03:00
expected-ingot c8f2e96572 GAME_LOSE state 2025-06-30 14:16:07 +02:00
MeirGavish e65a5cf133 Merge branch 'main' into graphic_changes 2025-06-30 13:26:44 +03:00
MeirGavish 3ead483367 Merge branch 'main' into graphic_changes 2025-06-30 13:26:10 +03:00
cellos51 c58b569516 Added more stuff to the end round, made the blind token a sprite and toned dow n the background animation a bit. 2025-06-30 03:18:04 -04:00
Gordie 869cec0ecf Merge pull request #6 from MeirGavish/refactors
Refactors
2025-06-30 01:15:54 -04:00
MeirGavish 2969c8c18c Merge branch 'refactor_addendum' into refactors 2025-06-30 06:33:14 +03:00
MeirGavish b04b69e117 Added pixel to small background text height to make it more readable 2025-06-30 06:28:31 +03:00
MeirGavish c8c966b459 Missing change from previous refactor magic number commit 2025-06-30 06:12:31 +03:00
Gordie f476b5efe9 Merge pull request #3 from expected-ingot/main
Add a basic game speed implementation
2025-06-29 19:24:17 -04:00