MeirGavish
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9bffe5c9a9
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Refactor - remove selected from SpriteObject (#305)
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2025-12-12 18:44:26 -08:00 |
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Rickey
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184ee719b3
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Clang format card.c/h (#256)
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2025-11-26 00:52:04 +02:00 |
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MeirGavish
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b472ce2bad
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Changed the order of suits to match the original Balatro (#189)
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2025-10-30 11:18:36 +02:00 |
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Rickey Fehr
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d499abe2c4
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Cleanup for PR
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2025-10-17 16:55:09 -07:00 |
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Rickey Fehr
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06cd13a17f
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Centralize location of memory pools
This commit centralizes the location of memory pools and adds an
associated script (scripts/get_memory_map.sh) to read the memory map.
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2025-10-17 16:55:09 -07:00 |
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MonteCrysto
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b7a94fa085
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Fix some issues (I actually forgot to compile)
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2025-09-30 23:34:11 +02:00 |
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MeirGavish
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2539954dea
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Fixed build error from previous merge and applied review comments
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2025-08-17 11:10:00 +03:00 |
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theturtlemafia
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254efd7841
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implement feedback
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2025-08-09 19:23:47 -04:00 |
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theturtlemafia
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a72458c2c3
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adds jokers 6-16. Extract hand type detection logic from hand_get_type to be used by jokers as well
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2025-07-28 18:27:48 -04:00 |
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MeirGavish
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95565862b0
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Extracted JokerObject and CardObject common functionalities to SpriteObject, removing duplicate code and dangerous casts.
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2025-07-27 01:13:57 +03:00 |
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cellos51
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6a1f3bcd7a
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I hope this works
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2025-07-23 20:14:22 -04:00 |
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MeirGavish
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c781807ed8
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Revert "Sprite vram optimizations"
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2025-07-24 02:14:04 +03:00 |
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cellos51
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011bc64bab
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huge memory save
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2025-07-23 16:17:24 -04:00 |
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cellos51
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1b4267893d
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Added greedy joker and refactor joker system
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2025-07-22 20:00:05 -04:00 |
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cellos51
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176910c483
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Jokers appear in the shop but don't do anything yet
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2025-07-18 19:29:17 -04:00 |
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cellos51
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4a5644eddb
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Defining a basic system for jokers
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2025-07-17 21:47:50 -04:00 |
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MeirGavish
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8bbe707dab
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refactor - removed some magic numbers
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2025-06-29 11:58:54 +03:00 |
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cellos51
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af43a91f19
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moved all logic from card.c to game.c for future optimization
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2025-06-26 00:20:46 -04:00 |
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cellos51
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126d5a5bab
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pushing changes before i do a major refactor
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2025-06-25 00:07:00 -04:00 |
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cellos51
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c06aad7b26
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Still some jank stuff right now but i think the whole sorta round functionality has been more or less finished
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2025-06-23 18:57:51 -04:00 |
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cellos51
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5055c9abc7
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functional basic gameplay
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2025-06-12 01:44:54 -04:00 |
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cellos51
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85b25e575f
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Made the card animations for playing exactly in the same order and manor as Balatro (perfectionism moment)
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2025-06-11 14:10:49 -04:00 |
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cellos51
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423c061b2f
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Cards can now be played but no score will be given
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2025-06-10 19:22:45 -04:00 |
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cellos51
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2d21c83f89
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Update card handling logic and improve background management; add hand types and refine game state transitions.
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2025-05-19 11:24:13 -04:00 |
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cellos51
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7ce6082edd
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Refactor hand_discard function to return a boolean and update game logic for discarding cards; add background_play_gfx and improve text engine initialization.
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2025-02-16 22:07:44 -05:00 |
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cellos51
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edfa358e35
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Added the ability to discard cards in a hand and other various changes.
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2025-02-08 22:27:05 -05:00 |
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cellos51
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cac321a325
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first commit
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2025-01-31 17:42:09 -05:00 |
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