Commit Graph
208 Commits
Author SHA1 Message Date
Drew 04ffb0d4dd A little bit of scope creep here.
Renamed some of the state functions to include the word 'on'. Also
replaced the switch statement in set_hand() with a lookup table
access. This lookup table contains the chips, mult and display name
for a given hand. Some may not like these changes, so we can easily
roll back if need be.
2025-10-14 10:20:43 -05:00
Drew 121bbc01d5 Refactored state machine.
Added a state info map which keeps track of a particular state's on_init, on_update and on_exit functions.
A few of the on_update functions have sub-states, which create extremely long switch statements.
Not sure if perhaps the best route would be to keep the switch statements but break the cases into individual
functions or if we should keep track of substates. The latter sounds like it could get complicated and really
messy quick. Problem for another day.
2025-10-14 10:20:40 -05:00
MeirGavish 6dce57e197 Merge pull request #145 from pansythoughts/main
kind of fixed how game_speed behaves
2025-10-14 13:57:40 +03:00
Rickey Fehr ef048791c1 Separate out graphics and add ability change boss 2025-10-13 23:36:27 -07:00
Rickey Fehr f885fa9164 Fix Iterating over every blind instead of 3 max 2025-10-13 23:36:27 -07:00
Rickey Fehr 54d955d1e7 Update for PR 2025-10-13 23:36:27 -07:00
Rickey Fehr 3c2dd0edba Rename blind enums to represent their type
This commit prefixes the enums `BlindType` and `BlindState` with their
types for clarity
2025-10-13 23:36:27 -07:00
alex f463ba99a0 changed how game_speed affects hand score animations 2025-10-13 20:28:52 -07:00
alex 767e21d5fa made the lerped temp score expression clearer 2025-10-13 20:26:20 -07:00
alex d108836b6a changed how game_speed affects hand score animations 2025-10-13 20:24:20 -07:00
MeirGavish 71de180871 Merge branch 'main' into implement_joker_testing 2025-10-13 20:59:17 +03:00
MeirGavish 8c25089966 Allow defining an ID for a joker to always appear in shop and be tested 2025-10-13 20:58:44 +03:00
alex 56c33b2eef made the lerped temp score expression clearer 2025-10-11 23:45:02 -07:00
alex cf7c9dc7c3 fixed typo 2025-10-11 13:36:43 -07:00
MeirGavish 609e1f19b6 Merge pull request #159 from MathisMartin31/main
Add Pareidolia and Acrobat Jokers
2025-10-09 20:43:36 +03:00
MeirGavish 30638b65e2 Merge pull request #164 from ricfehr3/hotfix/hand-input-order
Fix softlock related to #163
2025-10-09 15:16:56 +03:00
MeirGavish 94cb898bb9 Merge pull request #134 from drewjohnson2/magic_numbers
Magic numbers
2025-10-09 11:18:02 +03:00
Rickey Fehr 73ec9a40d3 Fix softlock related to #163 2025-10-08 20:29:11 -07:00
Drew f752793caa Shop light specific macros for color 2025-10-08 16:16:23 -05:00
Drew 4e0d72ca8a PR Feedback 2025-10-08 01:27:15 -05:00
MonteCrysto aa5ebd13fc Add suggestions from @MeirGavish 2025-10-08 08:14:54 +02:00
MonteCrysto 8cd86f1640 Merge remote-tracking branch 'upstream/main'
And add NULL Acrobat Joker effect
2025-10-07 20:18:41 +02:00
MonteCrysto de7c9d4d60 Add a "get_num_hands_remaining" function and implement the Acrobat Joker 2025-09-30 23:06:13 +02:00
MonteCrysto c781ee9666 Add a "is_card_face" function to take into account if Pareidolia is present 2025-09-30 22:47:00 +02:00
Drew 1f40279a36 Created a define for a screen entry horizontal flip. 2025-09-30 00:09:53 -05:00
Drew a6dd95ab0a Added a few more defines 2025-09-28 16:03:04 -05:00
Drew cc95554db7 Added constants for timer values. The names on these might be bad. 2025-09-28 16:03:04 -05:00
Drew 34d885674c Finished adding palette memory indexs to an enum 2025-09-28 16:03:04 -05:00
Drew 99ecd424f4 Added enum values for some of the palette bank indexes 2025-09-28 16:03:04 -05:00
alex f57c37b900 fixed a divison thingy 2025-09-23 12:40:26 -07:00
alex 7bafc260dd fixed game_speed, now using fixed point and keeping game_speed static 2025-09-22 22:04:51 -07:00
alex 301f5a2a53 kind of fixed how game_speed behaves 2025-09-21 23:49:24 -07:00
alex 6e60cf5970 kind of fixed how game_speed behaves 2025-09-21 23:16:50 -07:00
Marcel Schnelle a9f44e74d4 Wrap around hand selection when going out of bounds horizontally 2025-09-21 17:50:51 +09:00
MeirGavish cc65fbc5de Small refactor for the joker lists to have wrapping functions to add and remove jokers 2025-08-30 02:15:00 +03:00
cellos51 4b7a22baff made all palettes have their length set in grit 2025-08-28 19:03:48 -04:00
cellos51 bc32707126 replaced magic numbers for background palette size 2025-08-28 16:09:46 -04:00
EllipticalandCopilot 06ca593e8a Update source/game.c
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
2025-08-25 18:06:35 -04:00
cellos51 8fafcd1cdf Reduced amount of menu buttons 2025-08-25 17:52:27 -04:00
cellos51 7b2fc1ac75 Refactor main menu button color definitions for clarity and consistency 2025-08-25 16:59:10 -04:00
EllipticalandMeirGavish 94821ffa27 Update source/game.c
Co-authored-by: MeirGavish <meir.gavish@gmail.com>
2025-08-25 16:15:07 -04:00
cellos51 4f1f7cb347 Add splash screen functionality and update game state management
- Introduced GAME_SPLASH_SCREEN state in game.h
- Implemented splash_screen_init and splash_screen_update functions in splash_screen.c
- Updated game.c to initialize with GAME_SPLASH_SCREEN and handle splash screen updates
- Removed old splash screen code from main.c
2025-08-24 15:44:45 -04:00
cellos51 da6248036c Remove unnecessary joker initialization in game_start and set game state to GAME_BLIND_SELECT 2025-08-24 13:47:59 -04:00
cellos51 53e6156397 Merge branch 'main' of https://github.com/cellos51/balatro-gba into main_menu_and_splash_screen 2025-08-24 13:47:41 -04:00
MeirGavish 7f5ed5433f Win screen + Game over animation with hand discard 2025-08-21 23:33:51 +03:00
MeirGavish a707927b2f Refactor - extracted card_in_hand_loop_handle_discard_and_shuffling() from cards_in_hand_update_loop() 2025-08-21 19:07:02 +03:00
MeirGavish c4b538c009 Basic game over screen + added main_bg_se_copy_expand_3x3_rect() 2025-08-19 21:40:40 +03:00
MeirGavish 5a70b002a9 graphic_utils refactors - renamed functions, optimized some code, used Tonc defines 2025-08-19 18:33:47 +03:00
MeirGavish 065d846ac7 Used text red color for game over background 2025-08-19 17:59:26 +03:00
MeirGavish 42a0e94afd Refactor - Added defines for text colors and used them in all usses of tte_printf 2025-08-19 17:47:24 +03:00