  
|
b38433d191
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Weight jokers by rarity in the shop (#152)
* Added weight for the rarity of jokers in the shop
* Includes manual conflict resolution
---------
Co-authored-by: JustinL-12 <jlong30@uic.edu>
Co-authored-by: MeirGavish <meir.gavish@gmail.com>
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
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2025-10-27 19:18:48 +02:00 |
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Rickey Fehr
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06cd13a17f
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Centralize location of memory pools
This commit centralizes the location of memory pools and adds an
associated script (scripts/get_memory_map.sh) to read the memory map.
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2025-10-17 16:55:09 -07:00 |
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MeirGavish
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9d1a51884f
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Added art for Jokers Bootstraps by @MathisMartin31 and @noctowlhoot and Pareidolia by @NoWhammies10 and @MeirGavish (jokers rearranged for palette optimization)
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2025-10-09 23:42:07 +03:00 |
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Geralt
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c4f22be9b9
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Update joker.h
Restoring the Brainstorm Joker ID, deleted by mistake while adding the Pareidolia Joker ID
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2025-10-09 14:46:57 +02:00 |
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Geralt
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6787fab0c2
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Merge branch 'main' into main
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2025-10-08 23:25:24 +02:00 |
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MeirGavish
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4b35b2f7d8
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Added art for jokers Blueprint and Brainstorm by @NoWhammies10 and @GreenNinja2525
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2025-10-08 22:40:15 +03:00 |
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 NanandCopilot
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bc44de0493
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Update include/joker.h
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
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2025-10-08 17:57:20 +02:00 |
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MonteCrysto
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aa5ebd13fc
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Add suggestions from @MeirGavish
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2025-10-08 08:14:54 +02:00 |
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MonteCrysto
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c781ee9666
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Add a "is_card_face" function to take into account if Pareidolia is present
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2025-09-30 22:47:00 +02:00 |
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Nan
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35c0d383c5
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Add blueprint and brainstorm jokers
Implements blueprint and brainstorm to the game, but leaves the implementations commented out as they are still missing assets.
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2025-09-13 22:18:31 +02:00 |
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MeirGavish
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64274ae465
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Added joker selling (still no animation) + fixed SpriteObject constructor focused bug
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2025-08-16 15:38:34 +03:00 |
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MeirGavish
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8956501591
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Merge branch 'main' into jokers_palette_swapping
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2025-08-04 10:21:19 +03:00 |
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MeirGavish
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de672572b1
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Updated joker palette swapping system to reuse palettes when jokers are removed
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2025-08-04 10:18:33 +03:00 |
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theturtlemafia
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08307d62ad
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code review feedback
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2025-08-02 12:25:31 -04:00 |
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theturtlemafia
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dbff88add0
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Adds XMult, Joker Stencil and Misprint (rebase)
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2025-08-01 18:35:31 -04:00 |
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MeirGavish
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0c834d17c2
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Added dynamic palette loading for jokers and added new joker designs by @GreenNinja2525
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2025-07-30 21:00:29 +03:00 |
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theturtlemafia
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ed1204db74
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remove usage of extern for joker_registry. Add array size macro to util.h
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2025-07-28 14:24:33 -04:00 |
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theturtlemafia
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47ee3987fd
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refactor jokers to use struct and function pointer
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2025-07-27 07:06:35 -04:00 |
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MeirGavish
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95565862b0
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Extracted JokerObject and CardObject common functionalities to SpriteObject, removing duplicate code and dangerous casts.
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2025-07-27 01:13:57 +03:00 |
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cellos51
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6a1f3bcd7a
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I hope this works
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2025-07-23 20:14:22 -04:00 |
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MeirGavish
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c781807ed8
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Revert "Sprite vram optimizations"
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2025-07-24 02:14:04 +03:00 |
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cellos51
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6a326e27fe
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refactor: update blind and joker definitions; change game state to GAME_BLIND_SELECT
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2025-07-23 17:31:21 -04:00 |
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MeirGavish
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5e6bc76f5f
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Merge branch 'main' into jokers_refactors
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2025-07-23 19:33:39 +03:00 |
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cellos51
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1b4267893d
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Added greedy joker and refactor joker system
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2025-07-22 20:00:05 -04:00 |
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MeirGavish
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c24dcab726
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Added TODO note and a warning comment
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2025-07-23 00:02:24 +03:00 |
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cellos51
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793da72465
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added co-pilot's fixes
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2025-07-22 15:45:29 -04:00 |
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cellos51
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e7c5536cc2
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added shop rerolling and edition pricing for jokers
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2025-07-21 22:05:31 -04:00 |
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cellos51
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414bfa2a32
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Semi functional jokers
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2025-07-20 20:55:11 -04:00 |
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cellos51
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176910c483
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Jokers appear in the shop but don't do anything yet
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2025-07-18 19:29:17 -04:00 |
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cellos51
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4a5644eddb
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Defining a basic system for jokers
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2025-07-17 21:47:50 -04:00 |
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