Commit Graph
155 Commits
Author SHA1 Message Date
MeirGavish c4b538c009 Basic game over screen + added main_bg_se_copy_expand_3x3_rect() 2025-08-19 21:40:40 +03:00
MeirGavish 5a70b002a9 graphic_utils refactors - renamed functions, optimized some code, used Tonc defines 2025-08-19 18:33:47 +03:00
MeirGavish 065d846ac7 Used text red color for game over background 2025-08-19 17:59:26 +03:00
MeirGavish 42a0e94afd Refactor - Added defines for text colors and used them in all usses of tte_printf 2025-08-19 17:47:24 +03:00
MeirGavish 6d6bb39c97 Affine background now turns red on game over + other WIP changes for game over screen 2025-08-19 16:31:32 +03:00
MeirGavish 04515839dc (Manual conflict res) merged main into ttm/joker-scope-joker-1 2025-08-17 11:03:27 +03:00
MeirGavish 376309a9ef (Manual conflict res on game.c) Merged main into ttm/joker-scop-1 2025-08-17 10:37:03 +03:00
MeirGavish 947fac7358 Added joker selling animation 2025-08-16 21:33:23 +03:00
MeirGavish 64274ae465 Added joker selling (still no animation) + fixed SpriteObject constructor focused bug 2025-08-16 15:38:34 +03:00
MeirGavish 92fa279059 Refactored jokers stack to be a list (AI used) 2025-08-16 13:18:44 +03:00
MeirGavish ae019be190 Fixed shop initial selection to be visible + extracted shop outro 2025-08-16 06:41:33 +03:00
MeirGavish 168e34375d Refactored shop_jokers to use list so purchased jokers can't be selected 2025-08-15 21:32:10 +03:00
MeirGavish 2a4f045db6 Refactored list code to be generic void* list 2025-08-15 20:03:17 +03:00
MeirGavish d1677e82d2 Added Selection Grid system and refactored shop code to use it 2025-08-15 19:30:07 +03:00
MeirGavish b218d4ac3e (Manual conflict res) Merge branch 'main' into ttm/joker-scope-joker-1 2025-08-15 10:56:41 +03:00
MeirGavish 06dc4f9c62 Extracted focus to SpriteObject for joker selling - WIP 2025-08-15 10:38:20 +03:00
MeirGavish 658b0572d9 Removed all uses of float for optimization 2025-08-12 03:01:02 +03:00
MeirGavish 38282d0f2a Small refactors 2025-08-09 21:31:41 +03:00
MeirGavish 3441a1dae8 Joker pooling - Existing or owned jokers can't appear in shop + shop code refactor 2025-08-09 20:48:18 +03:00
cellos51 12ca27e27b Removed default color for affine background and changed to load palette from image instead 2025-08-08 00:32:30 -04:00
cellos51 01d7ed8e91 Merge branch 'main' of https://github.com/cellos51/balatro-gba into boss_backgrounds 2025-08-07 21:34:46 -04:00
MeirGavish fd8e52d48a Removed magic numbers for card score length and intmax buffer sizes 2025-08-08 01:59:21 +03:00
MeirGavish 2ce3acbe1c Merge branch 'main' into jokers_with_graphics 2025-08-08 00:32:10 +03:00
MeirGavish 5e6d28c663 Fixed stack top bugs in joker_effects.c - e.g. Blackboard activated if just the first card in hand was not spades/clubs 2025-08-08 00:01:36 +03:00
MeirGavish b0a4fc968c Removed duplicate declarations to fix build 2025-08-07 22:48:06 +03:00
cellos51 592d7ae8bc Add affine background color functionality and integrate into game loop 2025-08-05 14:35:52 -04:00
cellos51 c7f6708555 Merge branch 'main' of https://github.com/cellos51/balatro-gba into boss_backgrounds 2025-08-04 14:57:45 -04:00
MeirGavish 742114792d Fixed game starting at shop 2025-08-04 20:27:03 +03:00
cellos51 95b1937eac Merge branch 'main' of https://github.com/cellos51/balatro-gba into boss_backgrounds 2025-08-04 11:41:48 -04:00
MeirGavish 8956501591 Merge branch 'main' into jokers_palette_swapping 2025-08-04 10:21:19 +03:00
MeirGavish de672572b1 Updated joker palette swapping system to reuse palettes when jokers are removed 2025-08-04 10:18:33 +03:00
MeirGavish ec2aaf245d Added clarification comment 2025-08-03 18:15:28 +03:00
MeirGavish bbefff2eb9 Fixed bug where shop price would continue displaying after the item was purchased 2025-08-03 16:51:16 +03:00
MeirGavish e7b6d24815 Merge pull request #76 from cellos51/move_shop_price_down
Moved the price of shop items below the item so it is not obstructed when the card is raised on highlight
2025-08-03 16:10:20 +03:00
MeirGavish a8f429eca3 Moved the price of shop items below the item so it is not obstructed when the card is raised on highlight 2025-08-03 16:08:41 +03:00
Elliptical dcff326730 Refactor to make it just change the brightness of a chosen color. I will make a seperate .h/.c file for the affine background when I get home. 2025-08-02 14:54:08 -04:00
theturtlemafia 445ea788a4 fix error from rebase 2025-08-02 13:28:28 -04:00
theturtlemafia 0f3d1b3b77 adds walkie-talkie, fibonnaci, banner, mystic summit, blackboard 2025-08-02 13:25:04 -04:00
theturtlemafia 174050d813 add fist, parking, business card, scholar, scary face, abstact, bull, smiley, even, odd jokers 2025-08-02 13:25:04 -04:00
theturtlemafia ee0591562f add blue joker 2025-08-02 13:25:04 -04:00
theturtlemafia 08307d62ad code review feedback 2025-08-02 12:25:31 -04:00
MeirGavish 9f9b557143 Refactor - extracted game_shop_intro() from game_shop() 2025-08-02 18:56:10 +03:00
Elliptical 8315d6a42c Switching to a boss blind now changes the background palette 2025-08-02 10:29:26 -04:00
theturtlemafia dbff88add0 Adds XMult, Joker Stencil and Misprint (rebase) 2025-08-01 18:35:31 -04:00
MeirGavish cb835653f6 card_select and card_deselect were flipped, fixed them back. This only affects the sound displayed when cards are scored, now it's the select instead of the deselect. 2025-08-01 21:06:07 +03:00
MeirGavish 537ceb622f Added audio_utils.h/.c and refactored calls to mmEffectEx to use wrapper play_sfx() instead 2025-08-01 20:36:07 +03:00
MeirGavish 5149e6c23e B button now deselects all selected cards 2025-08-01 17:49:30 +03:00
theturtlemafia a72458c2c3 adds jokers 6-16. Extract hand type detection logic from hand_get_type to be used by jokers as well 2025-07-28 18:27:48 -04:00
MeirGavish 095fb455cc Merge pull request #64 from theturtlemafia/ttm/joker-struct-refactor
Refactor jokers to use struct and function pointer for joker effects and added Lusty, Wrathful, and Gluttonous jokers
2025-07-29 00:56:04 +03:00
theturtlemafia ed1204db74 remove usage of extern for joker_registry. Add array size macro to util.h 2025-07-28 14:24:33 -04:00