Commit Graph

251 Commits

Author SHA1 Message Date
MeirGavish d24b0b5619 Refactor shop code to use generic Item (#536)
* Turned SpriteObject into a member of JokerObject and CardObject and expiremented with casting

* Extracted shop code to use generic `SpriteObject`

* Extracted shop joker generation to a function

* Renamed object -> item

* Added setters and getters for `SpriteObject` members and updated all accesses to use them with casting (AI used for tedious work and reviewed - model Raptor mini)

* Added sprite_object_set_vx() because sprite_object_set_vy() exists and reordered the function order to have x,y parameters first, then targets

* Added Item object to act as a purchasable interface for the shop - AI used (model Raptor mini)

* Added -fms-extensions and switched to anonymous inheritance

* Fixed anonymous inheritance for joker and added direct access for that too

* fix build error from previous commit + clang-format

* Fixed build errors + clang-format for real this time (I hope...)

* clang-format one last time, I don't understand it anymore

* clang-format is annoying

* Added uses of CHECK_NULL_ARG macros

* Merged item_defs.h into item.h and fixed build error from previous commit

* clang-format...?

* Changed sprite_object_new() into sprite_object_init() and made it accept a parameter instead of returning one to make it less awkward

* Updated sprite_object_init() documentation

* Updated sprite_object_destroy documentation

* More clang-format

* Renamed add_to_inventory to acquire and updated documentation

* Added function documentations

* Update documentation + swap order of consumable and playing card types

* Added documentation for new files (+ small addition to button.h)

* clang-format

* Used typedef

* A bit more documentation

* Changed sho pcode to use generic Item instead of SpriteObject

* clang-format + fixed NULL-check error

* Revert weird clang-format...?

* clang-format for real

* Fixed errors from rebase on log_function_name

* Fixed build errors from rebase on main

* Added some more documentation about first member struct inheritance

* typo fix

* typo fix for real

* Removed SpriteObject field getters/setters (AI used - model Raptor mini)

* Renamed item_acquire -> item_on_acquired

* Added item_can_acquire()

* clang-format

* Fixed some sprite issues but not all...

* Fixed some more issues

* Cleanup JokerObject some more JokerObjects in the shop

* Added `item_destroy()`

* Added item_set_available_to_shop, CHECK_ITEM_TYPE macros + small documentation updates

* Another small JokerObject->Item replacement

* Removed item_set_available_to_shop and replaced with item_roll_new() and item_dispose(), also changed "available_to_shop" semantics to "rollable"

* Re-applied changes from game.c to round.c after rebase on main

* Added partial implementations of item functions for playing cards

* Line endings fix...

* Macro renames, function documentations

* Updated documentations

* Apply fixes from Copilot review

Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>

* Fix card_object_get_buy_price type checking

Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>

* Avoid double pointer cast on dispose

Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>

* Apply suggestions from @ricfehr3's code review

Co-authored-by: Rickey <ric@rf3.xyz>

* Remove redundant comments

* Moved error checking before joker_get_random_rarity

Co-authored-by: Rickey <ric@rf3.xyz>

* Fixed build error from rebase

* clang-format

* Added doxygen documentation for Item explaining inheritance

* Removed unnecessary comment

---------

Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>
Co-authored-by: Rickey <ric@rf3.xyz>
2026-07-09 09:13:51 +03:00
Geralt 369c680cb7 [Enhancement] Game Over screen rework (#548)
* WIP

* getting somewhere

* clean up everything real good

* doc

* clang format

* Fix round.c after merge

* Remove extra deck_pop declaration

* Remove unnecessary comment

* address MeirGavish's review

---------

Co-authored-by: MathisMartin31 <mathis.martin31@gmail.com>
2026-07-08 03:48:31 +03:00
MeirGavish da16e6a486 [Refactor] Moved reset_top_left_panel_bottom_row() to common_ui.c/.h (#581) 2026-07-06 06:26:18 +03:00
MeirGavish 4d26f13c26 Add logging macros that include the function name (#557)
* Added function name logging to mgba_logger

* Addendum to no-op defines

* Fixed compile errors

* Added "()" to function name in log to make it clearer it's a function

* Corrected documentation

* clang-format...?

* Removed MGBA_LOG_LEVEL_MASK magic number

* Added CHECK_NULL_ARG macros

* clang-format...?

* clang-format for real

* Added documentation for CHECK_NULL_ARG_VOID and CHECK_NULL_ARG_RET

* Fixed typo

Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>

* Fixed macro safety by wrappinh with do-while

Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>

* Fixed format string cut risk in mgba_func_printf

* clang-format

* clang-format some more

* clang-format for real

* Fixed DEBUG -> INFO in comment

Co-authored-by: Rickey <ric@rf3.xyz>

* Moved NULL-check macros to util.h and renamed them

* Small additions - macro rename + clang-format

* Truncate the string instead of the function name

* Cleaned up code from previous commit

* clang-format

* Added mgba_logger_available check to mgba_func_printf

* Updated documentation for latest change

* Changed CHECK_NULL_ARG functions to generic RETURN_ON_ERROR_VAL functions.

* clang-format

* Changed back to specifically check NULL

* clang-format

* Changed "=" into "==" in the error message

* clang-format

* Fixed forgotten "=="

---------

Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>
Co-authored-by: Rickey <ric@rf3.xyz>
2026-06-28 06:54:47 +03:00
Geralt 45eac259a5 [Refactor] Separate Round logic into its own file (#570)
* Everything works, need to clean up

* cleanup

* fix rebase issue

* clang format

* docs

* clang format

* clang format

* address part of review

* Protect against edge case when discarding at end of hand

* Protect undiscard against popping a discarded card that doesn't exist

* Protect against out of bounds access to the `played` cards stack

* fix condition in `select_four_of_a_kind_cards_in_played_hand`

* change `get_played_top() + 1` to `get_played_size()`

* move `can_play/discard_hand` functions to round.c

---------

Co-authored-by: MathisMartin31 <mathis.martin31@gmail.com>
2026-06-27 16:57:37 -07:00
Geralt c706a387a9 Implement a global SpriteObject update loop (#553)
* Implement `sprite_object_update_all`

* clang format

* Change update order

* tmp

* make it crash

* Fix bad address crash

* Address @MeirGavish's comments

* Tweaked card draw position further

* Tweaked card draw position further, again

---------

Co-authored-by: MathisMartin31 <mathis.martin31@gmail.com>
2026-06-17 19:26:53 -07:00
Geralt 751a547059 Implement new sprite_object_position function (#559)
Co-authored-by: MathisMartin31 <mathis.martin31@gmail.com>
2026-06-16 20:33:31 +03:00
Geralt 6170efca99 Fix missing Deck size/max text after showing Joker description in the Shop
Co-authored-by: MathisMartin31 <mathis.martin31@gmail.com>
2026-06-12 20:05:57 -07:00
Geralt e26558e1a5 [Feature] Implement Joker descriptions in the Shop when holding B (#530)
* WIP

* WIP

* WIP

* WIP

* Tags are bugged but it's looking good

* Centering is bugged, almost there

* WIP

* Fixed centeriiiing, yaaaay

* good progress

* add proper '\n' support

* WIP descriptions

* All descriptions are there ^^

* missing 9-patch for pretty display

* WIP

* fix rebase issues

* Fix minor Run Setup screen issues

* Almost done, only one fix to go

* Aaaalmooost doooneeeee

* make desc frame size adaptative

* add rarity color and text

* final cleanup

* clang format

* clang format

* clang format

* clang format

* clang format

* Fix Joker update loop index

* Fix const and Bull description

* Fix unwanted button SFX

* fix tte colors

* Add misprint description

* Fix justified line length computation

* Add safeguards to tag parsing loop

* clang format

* Fix Ante bugged display at boss blind end

* Tweak suit colors

* Final fixes

* Simplified the way we print descriptions

* simplify further

* get rid of weird macro

* Fix Onwed joker price when holding A after showing its description

---------

Co-authored-by: MathisMartin31 <mathis.martin31@gmail.com>
2026-06-08 18:16:37 -07:00
Geralt 1df8402900 [Feature] Implement seeded runs by adding a Seed selection menu (#482)
* initial commit

* wip

* WIP

* WIP

* clang format

* Choose Seed navigation mostly done

* seed input navigation done

* seed input done

* cleanup and clang format

* Implement base 10 to 36 conversions

* Enable seeded runs

* clang format

* show default deck sprite, name and description

* Rename Deck enum to DeckType

* Implement arbitrary 9-patch expand system

* Make 9-patch example smaller in the docs

* Improve NinePatchRect docs

* fix Deck back side sprite palette

* clang format

* Add last deck description

* clang format

* Fix 'Z' in seed input keyboard

* Fix rebase issue

* fix deck sprite not updating

* Documents static funcs in run_setup.c

* more documentation

* clang format

* Move Play button to the left in its row

* Tests WIP

* removing tests for random.h

* use the new StateMachine struct

* First wave of fixes

* Fix the 9-patch again

* Changed the base 36 logic so it's in big endian

* properly set end of base 36 string to '\0'

* typos

* fix cursor position after rolling a seed + fix random seed generation

* Make keyboard more intuitive to use

* static const var

* Address more comment from @ricfehr3

* clang format

* clang format

* clang format

* clang format

* clang format

* clang format

* clang format

* fix deck palette

* create the `DEF_SEED_KEYBOARD_BUTTON_OBJECT` macro

* Replace `expand_3x3` by a call to `expand_9-patch`

* clang format

* clang format

* clang format

* fix rebase iussue in state_machine.h

---------

Co-authored-by: MathisMartin31 <mathis.martin31@gmail.com>
2026-06-02 00:06:37 -07:00
MeirGavish 8dc96b6bbb Refactor - Moved shop data structures to shop.c/.h (#521)
* Moved shop data structures to `shop.c/.h`

* Renamed static variables and reset function
2026-05-31 12:32:27 +03:00
Rickey 63b6584706 Feature/game over audio (#494)
* initial additions

* Move current_blind to game vars

* tmp

* tmp

* tmp

* tmp

* tmp

* tmp

* tmp

* Compile but is broken

* temp fix for token location

* tmp

* Working, lets clean up

* remove todo

* Remove odd reroll blind variable

* fix skipping blind screen

* fix reroll

* remove magic for blind token locations

* clang format

* Cleanup button highlight in blind menu

* some cleanup

* Add layout file for global UI rects

* remove dead code

* Clang format

* clang format it up

* Move reset top left funct to gfx utils

* make note of soon-to-be removed vars

* Cleanup gamevars declaration

* Cleanup layout file

* Apply suggestions from code review

Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>

* Add include for stdbool.h in common_ui.h

* Cleanup rect declaration

* Start moving state machine stuff to new file

* quick tmp

* oops, add new files

* working call list

* fixed pointer stuff

* working as per norm

* working replacement

* move defines to static const

* fix compile issue

* Add some missing "void"s

* Working new substates

* add statemachine to blind select

* Fix game restart statemachine leak

* clang-format

* Clang format

* Rework shop exit logic

* Use new state machine in shop

* Remove substates entirely

* Remove debug stuff

* Clang format

* document state machine better

* update list tests

* clang-format

* Update for PR

* Claaaaang format

* another clang-format

* Remove extra state in round_end

* cleanup docs for removals in lists

* clang-format... again

* update doxygen format

* Clang format

* tmp

* Update for Pr

* clang-format

* Cleanup for only supporting losing

* bug fix, thanks logs!

* Fix dangling pointer bug

The control of removing statemachines may call issues if starting the
function is done from another state machine call. To remedy this, add a
flag to determine if a state machine is registered and return early
instead of blindly removing it to re-add.

* Fix bug with audio iterations possibly going in reverse

* Remove extra includes

* Clang-format

* Add sound effects for game win/lose

* adjust audio steps

* tmp

* Nice sounding and cleaned up

* Fix and cleanup

* clang-format

* clang-format

* clang format again

---------

Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>
2026-05-27 21:57:30 -07:00
Rickey 221b6d77c0 Add option to enable a more readable deck, suggestion by @Turro75 (#495) (#511)
* Options menu revamp

* Implement readable card sprites

* redraw characters to fix the original style

* clang format

* remove usage of UNDEFINED (-1) for unsigned values

* typo

* change save fix for something cleaner

* remove dependency to game_variables.h from card.c

* Make the palette look less silly ^^'

* Address @ricfehr3's comments

* clang format

* quick rename

* clang format

---------

Co-authored-by: Geralt <84459734+MathisMartin31@users.noreply.github.com>
Co-authored-by: MathisMartin31 <mathis.martin31@gmail.com>
Co-authored-by: Turro75 <valerio.turrini@gmail.com>
2026-05-25 11:11:33 -07:00
Rickey cebdebbfd0 Revert "Add option to enable a more readable deck, suggestion by @Turro75 (#495)" (#510)
This reverts commit d3c0357856.
2026-05-25 11:01:13 -07:00
Geralt d3c0357856 Add option to enable a more readable deck, suggestion by @Turro75 (#495)
* Options menu revamp

* Implement readable card sprites

* redraw characters to fix the original style

* clang format

* remove usage of UNDEFINED (-1) for unsigned values

* typo

* change save fix for something cleaner

* remove dependency to game_variables.h from card.c

* Make the palette look less silly ^^'

* Address @ricfehr3's comments

* clang format

* quick rename

* clang format

---------

Co-authored-by: MathisMartin31 <mathis.martin31@gmail.com>
2026-05-25 11:00:37 -07:00
Rickey 92cb9f9883 Refactor/state machine (#470)
* initial additions

* Move current_blind to game vars

* tmp

* tmp

* tmp

* tmp

* tmp

* tmp

* tmp

* Compile but is broken

* temp fix for token location

* tmp

* Working, lets clean up

* remove todo

* Remove odd reroll blind variable

* fix skipping blind screen

* fix reroll

* remove magic for blind token locations

* clang format

* Cleanup button highlight in blind menu

* some cleanup

* Add layout file for global UI rects

* remove dead code

* Clang format

* clang format it up

* Move reset top left funct to gfx utils

* make note of soon-to-be removed vars

* Cleanup gamevars declaration

* Cleanup layout file

* Apply suggestions from code review

Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>

* Add include for stdbool.h in common_ui.h

* Cleanup rect declaration

* Start moving state machine stuff to new file

* quick tmp

* oops, add new files

* working call list

* fixed pointer stuff

* working as per norm

* working replacement

* move defines to static const

* fix compile issue

* Add some missing "void"s

* Working new substates

* add statemachine to blind select

* Fix game restart statemachine leak

* clang-format

* Clang format

* Rework shop exit logic

* Use new state machine in shop

* Remove substates entirely

* Remove debug stuff

* Clang format

* document state machine better

* update list tests

* clang-format

* Update for PR

* Claaaaang format

* another clang-format

* Remove extra state in round_end

* cleanup docs for removals in lists

* clang-format... again

* update doxygen format

* Clang format

* Update list docs

* Update lists tests

* Fix bad conflict resolution

---------

Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>
2026-05-22 18:06:13 -07:00
Geralt 2329c4c681 Refactor/hand (#490)
* move all hand funcs to their new file. now to clean up

* WIP

* Cleanup + doc hand.h

* clang format

* Refactor loose variables in hand.c into a proper Hand struct

* Fix some more issues

* Apply *some* suggestions from code review

Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>

* remove outdated comment

* fix rebase issue

* fix rng_info missing from g_game_vars init

---------

Co-authored-by: MathisMartin31 <mathis.martin31@gmail.com>
Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>
2026-05-22 17:51:39 -07:00
Rickey d7414157a5 Add logging (#492)
* Add logger implementation for mgba debugging

* Add logging details to contributors guide

* Clang-format

* update docs real quick

* Cleanup for PR

* Update for PR

* Fix bad rebase

* Fix docs
2026-05-21 20:07:34 -07:00
Geralt c2844a5d32 Refactor/RNG system (#476)
* Extract rng manipulation to its own file

* clang format

* Get CPU cycles since game start to use for RNG

* change a few things

* clang format

* Implement suggestions from @ricfehr3

* clang format

* Fix rebase issue

* clang format

* Create RngInfo struct to hold seed and step

* clang format

* Make a note about rng_restore system not having been tested properly yet

* Apply suggestions from @ricfehr3

Co-authored-by: Rickey <ric@rf3.xyz>

* clang format

---------

Co-authored-by: MathisMartin31 <mathis.martin31@gmail.com>
Co-authored-by: Rickey <ric@rf3.xyz>
2026-05-21 19:47:48 -07:00
Geralt e3f680d6d0 Fix applying boss blind color twice (#49
Co-authored-by: MathisMartin31 <mathis.martin31@gmail.com>
2026-05-20 18:59:17 -07:00
Elliot Tester dae65d035f sprite optimizations + static array fix (#454)
* optimizations

* fix prototype

* clang-format

* changes

* fix bug

* fix bug that came back after rebase

* make is_sprite_object_static more readable

* make it not broken

* actually make it compile...

* clang-format

* remove first extra check

* remove second extra check

* remove third extra check

* helper function 1

* second helper function

* how did i do this that wrong

* seperate epsilon

* combine if statements

* clarify comment

* remove redundant checks

* Remove braces around return

Co-authored-by: Rickey <ric@rf3.xyz>

* Move comment to above

Co-authored-by: Rickey <ric@rf3.xyz>

* clang-format

* simplify using abs()

Co-authored-by: Rickey <ric@rf3.xyz>

* fix syntax error from suggestion

* drop second epsilon + use abs()

* update comment

* extract sprite_oject_needs_position_sync from is_sprite_object_static

* figured out the root cause :)

* make it compile

---------

Co-authored-by: Rickey <ric@rf3.xyz>
2026-05-16 21:08:47 -07:00
Geralt d5d5a6fd6b Refactor/shop (#475)
* initial commit, DOES NOT COMPILE

* Rename joker interactions file to `joker_row`

* IT'S WORKIIING (now to make it pretty lol)

* fixed rebase issues

* fix rebase + undo state machine changes

* Document shop state functions

* clang format

* fix reroll cost not appearing on shop init

* Move generic SpriteObject text/price printing functions to sprite.c + some minor fixes

* Resolve weird defines/include order issue

* clang format

* Implement suggestions from @ricfehr3

* clang format

* clang format

* fix rebase

* Implement sugegstions from @ricfehr3

* Refactored shop to use the Button struct

* missed some memsets

---------

Co-authored-by: MathisMartin31 <mathis.martin31@gmail.com>
2026-05-15 18:36:19 -07:00
Rickey b1c2b7f35e Refactor/round end (#479)
* Initial round_end extraction

* move hands to game vars

* Checkpoint

* Finish removing all variables for state fns

* Move over round_end substate functions

* Move over round_end with compile

* working in general

* Fix round start state issue

* clang-format

* Fix clang format issue

* PR fixes and standardize types in game vars struct

* Clang-format
2026-05-13 18:22:02 -07:00
Geralt a79c4c92e2 Updating the save mechanism by creating an intermediary SaveData struct (#472)
* Make save changes their own branch

* Make SaveData tags char[] instead of u32[]

* Make Game and Options data saving independent

* removed unused functions

* Potential fix for pull request finding

Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>

* mark save sections as valid only after they are actually written to SRAM

* fix comparison between different integer types

* Implement some suggestions from @ricfehr3

* Add extensive documentation on the structure of the savefile

* fix doxygen doc generation

* fix it again

---------

Co-authored-by: MathisMartin31 <mathis.martin31@gmail.com>
Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>
2026-05-10 12:39:54 -07:00
Geralt 6373fee144 Refactor/game over screen (#468)
* Move game over (win/lose) state functions to their own file

* remove unused enum

* clang format

* Implement suggestions from @ricfehr3

* Fixing lack of highlighted button after skipping  ablind

* factorize as much game over state code as possible

---------

Co-authored-by: MathisMartin31 <mathis.martin31@gmail.com>
2026-05-07 21:36:12 -07:00
Rickey d01b1ba12d Refactor/blind select screen (#461)
Refactor Blind Select Screen.

Based on #363
---------

Co-authored-by: emiyl <me@emiyl.com>
Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>
2026-05-06 00:56:59 -07:00
Rickey 877bd09576 Remove extra extern >:( (#460) 2026-05-03 02:37:25 -07:00
Geralt e7f550ce22 [Feature] Implement options menu and reading/writing values from/to the SRAM (#449)
* background

* Implement Options button

* Update main menu artwork

* add options menu tiles

* prepare options menu handling

* incorporate main menu refactor

* toto

* add all menu interactions

* do not reset selection_x in main_menu

* options struct

* fix rebase from ricfehr3's repo

* Implement high contrast cards

* Save/Load options values to SRAM

* load options on game_init and validate data within the load_options function

* Get changes from ricfehr3's PR

* recover fix for glitched ace

* clang format

* clang format

* clang format

* Save 500B of image data by using only minimal set of tiles instead of keeping final window in source file

* clang format

* clang format

* Implement Options button

* Update main menu artwork

* progress, leaving it alone for now until discussion

* make game_vars an extern

* Move options vars into their own struct

* rollback previous commit

* Implement save validation. Version check to come

* implement data validity + version check for game saves

* clang format

* Save position in rng sequence for consistent run after load

* fix rebase issues

* fix rebase issue

* remove unused/duplicate define

* Oops, made a mistake when testing PR #424

* encode high contrast palette into an image, and load it at game_start

* document save.c/h and correct typos

* correct alignment

* game speed and high contrast buttons working

* small cleanup

* sliders also work again now

* clang format

* Moved balatro_version extern declaration to version.h file

* removed unsused variable

* make showing ROM version a toggle

* move ante, round and money to the GameVariables struct

* Rename SaveCheckInfo struct to SaveHeader for clarity

* Add SaveHeader struct explanation

* clang format

* Revert unnecessary tileset optimization

* SFX now follows the sound volume slider

* clang format

* Music now follows volume slider

* Changed volume slider increment from 5 to 20 to avoid having the music sound too rough under 20% volume

* refactor main_menu.c to use SelectionGrid and Button structs

* clang format

* make a "new" save button so we don't save during the state transition

* clang format

* Reduced state transition flicker by only changing affine background to a different one

* Fix loading game too late in game init sequence

* First batch of suggestions from @MeirGavish

* Remove unnecessary intermediary buffers for high contrast palette swapping

* comment row warp hack for button input

* Add some of Copilot's suggestions

* rename balatro_version into gbalatro_version for rebranding reasons + version display erase screen fix

* remove unnecessary NULL check on `on_selection_changed` method

* implement small game speed arrow buttons animation

* factorize some code

* remove unnecessary data validation in load_game(), since we already checked the header

* Implement @MeirGavish 's suggestion regarding splitting the huge `on_update` function

* clang format

* implement @ricfehr3 's suggestion about keeping last selected button instead of using an obscure `on_boot` boolean

* Apply @ricfehr3's suggestions

* fix clang-format flags

---------

Co-authored-by: MathisMartin31 <mathis.martin31@gmail.com>
2026-05-02 14:28:52 -07:00
Rickey da988ba7f5 Refactor/main menu (#416)
* Add basic common_ui background gfx functions

* Move game main menu to separate file

* clang format

* tmp commit basic docs

* clang format

* scope vars and cleanup

* Quick consistency update. Finalize.

This branch is based on: https://github.com/GBALATRO/balatro-gba/pull/363
Co-authored-by: emiyl <me@emiyl.com>

* Simplify global struct

* clang-format

* Add clang-format to subdirs

* Move timer definitions into their own file

* clang-format

* Fix action yml

* docs

* Update for PR

* Move game start to a state

* Remove lag switch

* Remove GameVariables pointer for callbacks

* Make game_vars a global

* move declaration of game vars in header

* Fix multiple game_vars

* fix for pr

* remove change_background in update again

* clang format

* Make bgCallbacks table static const

---------

Co-authored-by: emiyl <me@emiyl.com>
2026-04-27 20:04:18 -07:00
Rickey adca0961f5 Refactor/make game vars extern (#451)
* Remove GameVariables pointer for callbacks

* Make game_vars a global

* move declaration of game vars in header

* Move g_game_vars location
2026-04-27 19:55:07 -07:00
Geralt db27962623 Implement boss blind graphics (#352)
* Created sprite bank for all blinds

* progress city, it's a beatiful city that progress city!

* Sprite appears in blind selection screen

* Added all blind colors

* fix magic numbers + disable boss reroll

* Fix boss blind token not moving after a reroll

* fix always rolling the Needle due to choosing too early for the rng seed to be set

* No need for affine sprite for blind tokens, regular is enough

* address Copilot's review 1/2

* address Copilot's review 2/2

* correct Blind Tokens/Types

* Index palette colors into the files instead of code

* Fix blind sprites (flip bug not solved)

* Fix magic number, tile index and Mark colors

* load boss blind palette only when changing spritesheet

* Adressing clang format and ease of modification of the blinds' list

* Removed some magic numbers


---------

Co-authored-by: MathisMartin31 <mathis.martin31@gmail.com>
2026-04-16 11:52:39 +03:00
Umut Paklacı 1e1394ec21 Fix shop reroll button's horizontal movement (#316) (#425)
* Add optional exit indexes to selection grid rows & fix shop reroll button movement (#316)

- Added has_exit_idx and exit_idx to SelGridRowAttributes to simulate subgrid-like behavior that was desired in shop reroll button
- Add logic to use exit index if given inside selection_grid_move_selection_horz()
- Add joker focus logic to shop_reroll_row_on_selection_changed()

* clang-format fix

* clang format fix #2

errors due to version mismatch in local fixed (i hope)

* important fix: check x instead of y for next_roudn_btn_sel_x

was checking y against an X value

* changed commenting

* selection_grid.h clang-format fix

* changed commenting again

trying to make docs understandable

* set shop selection rows explicit

Co-authored-by: Rickey <ric@rf3.xyz>

* syntax fix

* clang format fix onceagain

* guard clause when moving down from jokers

---------

Co-authored-by: Rickey <ric@rf3.xyz>
2026-04-05 23:19:08 -07:00
Rickey f46395b9d0 Add basic common_ui background gfx functions (#415)
* Add basic common_ui background gfx functions

* clang format

* document common_ui.h

* Remove unused tonc header

* Fix header guard name convention

* more header cleanup

* claaaaanggggg format
2026-03-31 21:04:47 -07:00
MeirGavish 18f70714ce Increased number of audio channels to 14 (#409) 2026-03-29 20:04:25 -07:00
Rickey 835e44e4db Introduce the game variables struct (#338)
Co-authored-by: emiyl <me@emiyl.com>

* Introduce the game variables struct

* Fix clang format

* Move game variables into their own file
2026-03-29 14:32:21 -07:00
MeirGavish 34fb0b22db Fixed Shortcut joker ID for #410 (#411) 2026-03-29 11:19:09 -07:00
Geralt 5cf9e2674d Implement arbitrary-sized joker spritesheets (#285)
* Convert static joker sprites indexes to maps for dynamic spritesheets size

* tmp commit

* reorder Joker spritesheets

* more reordering

* Joker maps, will test later

* More reorders and palette optimizations. Sprites now work

* Fix Joker gfx

* Format joker.c

* Fix rebase error

* Integrate Shoot the Moon art

* format

* format

* removing useless GBAL_UNUSED from photograph Joker effect func

* Tidy up joker.c variables formatting

* Fix magic number

* Add context for map in joker.c

Co-authored-by: Rickey <ric@rf3.xyz>

* Update source/joker.c

Co-authored-by: Rickey <ric@rf3.xyz>

* Apply suggestion from @ricfehr3

Co-authored-by: Rickey <ric@rf3.xyz>

* format

* reduce clutter in joker_effects.c file by defining a macro for forward static declarations of joker effect funcs

* refactored some maps in joker.c to make it more concise

* clang format

* adding back how to mark functions as unused when Jokers don't have a sprite yet

* format

* Remove comment about unused functions for Jokers without art

---------

Co-authored-by: MathisMartin31 <mathis.martin31@gmail.com>
Co-authored-by: Rickey <ric@rf3.xyz>
2026-03-28 17:58:05 -07:00
MeirGavish 37a29440de Sprite documentation addendum note (#381) 2026-02-11 23:42:10 -08:00
Rickey 0bc140b4e8 Document sprite.h w/ minor optimizations / fixes (#379)
* Rename Sprite to SpriteInfo

---------

Co-authored-by: MeirGavish <meir.gavish@gmail.com>
2026-02-11 16:55:56 +02:00
MeirGavish b292d227f9 Fix round start top left blind panel animation background (#377)
* Refactored helper sides copying code in expand 3x3 code

* Implemented main_bg_se_copy_expand_3w_row()

---------

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
2026-01-31 08:13:54 +02:00
MeirGavish 0f9ebd56f6 Changed L and R keys to play and discard respectively (#374)
* Changed L and R keys to play and discard respectively, removed sorting key in favor of on-screen buttons

---------

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
2026-01-28 19:08:47 +02:00
Geralt 02799ddc54 Optimize "whole hand" conditions checks for Joker effects (#213)
* Introduce a ContainedHandTypes type

* Separate computing of hand_type and _contained_hand_types variables

---------

Co-authored-by: MathisMartin31 <mathis.martin31@gmail.com>
2026-01-22 14:22:48 +02:00
MeirGavish 5300846f73 Refactored to use selection grid during round (#348)
* Added wrapping to selection grid

* Added return value to on_selection_changed to allow aborting on wrap

* Extracted button code to button.c/.h

* Bounds checking changes for selection_grid_move_selection_horz()

---------

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
Co-authored-by: Rickey <ric@rf3.xyz>
2026-01-15 20:32:09 +02:00
MeirGavish 34889988a9 Added documentation to get_played/hand_distribution (#343)
* Added documentation to get_played/hand_distribution

* Documented get_played_distribution() behavior
2025-12-28 11:20:30 -08:00
MeirGavish 6575fc7f94 Update the truncate number function to use decimal point (#333)
* Fixed to truncate as "1.234M" instead of "1234K"

* Optimized by switching to strings to avoid divisions

* Changed FP constants to strings

---------

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
2025-12-23 07:52:30 +02:00
MeirGavish 8fb0813cf5 Fixed incorrect swapped font mapping for .2 and .3 (#332) 2025-12-19 12:18:33 -08:00
Rickey 1da8e0332e document splash_screen.h (#331) 2025-12-19 11:22:21 +02:00
Rickey 628c0c992d Introduce decimal point font (#314)
* Introduce decimal point font

* Add png of font

* Add getting a decimal point str from int

* Move font out of utils

* Clang format

* set Readme.md as main page in docs

* Add font generator

* kind of fix font

* Fix image oddities

* Added pip install pillow to build_ci_workflow

* Added ensurepip

* Update Docker/CI for font generation

* Fix CI

* Fix CI forreal

* Another CI fix

* Fix directory name for rom

* Adjust directory

* Dummy commit for test

* Revert "Dummy commit for test"

This reverts commit b607085c1322c824d2fdd800ab3c3700389ad3a6.

* dos2unix and update .gitignore

* Delete the generated font file

* Delete the generated font file

* remove dot from font

* Update include/font.h

Co-authored-by: MeirGavish <meir.gavish@gmail.com>

---------

Co-authored-by: MeirGavish <meir.gavish@gmail.com>
2025-12-18 18:19:01 -08:00
MeirGavish e90f23661d Sound effects for score accumulation and blind menu pop-up (#313) 2025-12-16 10:32:04 +02:00
MeirGavish f095bf7024 Added documentation for selection_grid.h (#309)
* Added documentation for selection_grid.h

* Fix clang-format

* Update include/selection_grid.h

Co-authored-by: Rickey <ric@rf3.xyz>

* Added NULL-checks for selection_grid_move_selection_horz/vert()

---------

Co-authored-by: Rickey <ric@rf3.xyz>
2025-12-15 21:16:25 -08:00