cellos51
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191c1a7264
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Made blind tokens visible in GAME_BLIND_SELECT state
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2025-07-12 19:47:49 -04:00 |
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cellos51
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f80bfefad5
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fixed an issue with the shop icon breaking after going to the next round
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2025-07-12 01:22:16 -04:00 |
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cellos51
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1fc194448e
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fixed blind descend animation
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2025-07-11 18:56:52 -04:00 |
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cellos51
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6266ea9fa5
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Unified timer default value to be 0
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2025-07-11 18:32:17 -04:00 |
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cellos51
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beaf365e0c
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Fixed compilation issue and changed default background
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2025-07-11 13:52:33 -04:00 |
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MeirGavish
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43a32f5a99
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Merge branch 'main' into start_at_blind_selection
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2025-07-11 19:42:52 +03:00 |
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MeirGavish
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8d721b77e1
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Fixed issue where pop menu panels overrode joker and consumable panels
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2025-07-11 18:58:06 +03:00 |
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MeirGavish
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a9a49e0884
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Avoid non-small blind selection because it currently crashes the game
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2025-07-11 18:42:53 +03:00 |
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MeirGavish
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4e5e1f340e
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Changed game to start at blind selection - added game_round_init() and game_set_state() etc to try and make easier state transmissions
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2025-07-11 18:22:45 +03:00 |
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Gordie
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ebb6177d0d
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Merge pull request #22 from MeirGavish/refactors
Refactor - used main_bg_se_copy_rect_1_tile_vert() for current blind raising
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2025-07-10 21:44:36 -04:00 |
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cellos51
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be08cb79be
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Added some comments into the game_round_end() function
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2025-07-10 21:33:38 -04:00 |
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MeirGavish
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3741f6f3bd
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Used main_bg_se_copy_rect_1_tile_vert for current blind raising
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2025-07-11 04:06:04 +03:00 |
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MeirGavish
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2b60340747
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Created function main_bg_se_copy_rect
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2025-07-11 03:05:34 +03:00 |
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MeirGavish
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4f3c91361d
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Whitespace edit
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2025-07-10 23:37:56 +03:00 |
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MeirGavish
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05f4cc2abb
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Fixed generic main_bg_se_copy_rect_1_tile_vert() function and replaced some code with it
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2025-07-10 23:20:44 +03:00 |
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MeirGavish
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6ef1f51c55
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Merged "main"into "refactors" (manual conflict resolution)
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2025-07-10 16:47:53 +03:00 |
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MeirGavish
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fb7b60431c
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Extracted pop menu animation to a rect copying function for shop
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2025-07-10 16:37:43 +03:00 |
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cellos51
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f027c7bea0
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Added the ability to skip blinds in the blind select state
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2025-07-09 22:06:49 -04:00 |
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cellos51
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e1c1d68694
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basic implementation of blind select screen
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2025-07-09 21:37:49 -04:00 |
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cellos51
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b246249be7
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Updated shop state to have rough functionality to switch to the next state
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2025-07-09 20:00:03 -04:00 |
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MeirGavish
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83af67c3ed
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Merged "main" into "refactors" (manually)
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2025-07-09 22:27:21 +03:00 |
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MeirGavish
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d787a918b6
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Refactored so only set_hand() sets the global variable and not hand_get_type() so as to conform to set/get semantics
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2025-07-09 22:17:16 +03:00 |
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MeirGavish
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83aa422f3e
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Refactor - replaced (almost) all magic numbers for TTE rects with rect definitions
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2025-07-09 17:12:00 +03:00 |
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MeirGavish
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b822d2b365
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Moved code to new graphic_utils.c/.h header and added Rect wrapper struct
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2025-07-09 04:59:19 +03:00 |
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MeirGavish
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2aaee73bac
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Replaced round end menu hack with clear rect function
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2025-07-09 04:11:55 +03:00 |
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MeirGavish
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de3e75928d
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Merge branch 'main' into refactors
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2025-07-09 00:45:07 +03:00 |
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MeirGavish
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2a92b3ecaa
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Added SBB and CBB defines for SE/tile bases to remove their magic numbers
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2025-07-09 00:40:59 +03:00 |
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MeirGavish
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ef973f54fe
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Another indent fix
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2025-07-08 19:19:16 +03:00 |
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MeirGavish
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f392237b68
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Fixed indent error from previous commit
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2025-07-08 19:15:12 +03:00 |
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MeirGavish
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e65b43e966
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Fixed five of a kind bug
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2025-07-08 19:11:48 +03:00 |
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cellos51
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a56bba2c0e
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implemented shop screen after round end
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2025-07-05 19:34:48 -04:00 |
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cellos51
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8f7f093290
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i keep accidentally pushing the game state
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2025-07-05 14:32:08 -04:00 |
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cellos51
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6435b92378
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Slight update to graphics and added shop background image
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2025-07-03 21:49:29 -04:00 |
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MeirGavish
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878a0a24eb
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Replaced call to vid_sync() with the better VBlankIntrWait()
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2025-07-03 04:15:48 +03:00 |
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cellos51
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4a8c7d62aa
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Set game state back to GAME_PLAYING from GAME_ROUND_END
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2025-07-01 17:32:02 -04:00 |
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cellos51
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bbd66f2b58
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Pretty much finished the round end screen
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2025-07-01 17:31:25 -04:00 |
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cellos51
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d7ad34af92
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Fixed some oversights
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2025-06-30 21:29:35 -04:00 |
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cellos51
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67b917fc7c
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Yandere dev style code for the almost finished round end screen
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2025-06-30 21:20:51 -04:00 |
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cellos51
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26d6665e6e
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Fixed tiles on round end screen
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2025-06-30 12:38:26 -04:00 |
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expected-ingot
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c8f2e96572
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GAME_LOSE state
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2025-06-30 14:16:07 +02:00 |
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cellos51
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c58b569516
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Added more stuff to the end round, made the blind token a sprite and toned dow n the background animation a bit.
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2025-06-30 03:18:04 -04:00 |
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MeirGavish
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2969c8c18c
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Merge branch 'refactor_addendum' into refactors
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2025-06-30 06:33:14 +03:00 |
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MeirGavish
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c8c966b459
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Missing change from previous refactor magic number commit
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2025-06-30 06:12:31 +03:00 |
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expected-ingot
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2875ce3cb9
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Set game speed to 1x (default)
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2025-06-30 01:22:23 +02:00 |
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expected-ingot
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9e16e8adc7
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Add FRAMES macros to code (again)
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2025-06-30 01:06:08 +02:00 |
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expected-ingot
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de6060eee3
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Merge branch 'main' of https://github.com/cellos51/balatro-gba
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2025-06-30 01:03:09 +02:00 |
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expected-ingot
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de87271199
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Fixed FRAMES macro to use ceil division
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2025-06-30 00:55:55 +02:00 |
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expected-ingot
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caf8c96c87
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basic gamespeed implementation
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2025-06-29 18:51:22 +02:00 |
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MeirGavish
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9f9efeb8a4
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refactor - extracted functions into smaller sub-functions
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2025-06-29 19:13:36 +03:00 |
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MeirGavish
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8bbe707dab
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refactor - removed some magic numbers
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2025-06-29 11:58:54 +03:00 |
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