Commit Graph
115 Commits
Author SHA1 Message Date
MeirGavish e7b6d24815 Merge pull request #76 from cellos51/move_shop_price_down
Moved the price of shop items below the item so it is not obstructed when the card is raised on highlight
2025-08-03 16:10:20 +03:00
MeirGavish a8f429eca3 Moved the price of shop items below the item so it is not obstructed when the card is raised on highlight 2025-08-03 16:08:41 +03:00
theturtlemafia 08307d62ad code review feedback 2025-08-02 12:25:31 -04:00
theturtlemafia dbff88add0 Adds XMult, Joker Stencil and Misprint (rebase) 2025-08-01 18:35:31 -04:00
MeirGavish cb835653f6 card_select and card_deselect were flipped, fixed them back. This only affects the sound displayed when cards are scored, now it's the select instead of the deselect. 2025-08-01 21:06:07 +03:00
MeirGavish 537ceb622f Added audio_utils.h/.c and refactored calls to mmEffectEx to use wrapper play_sfx() instead 2025-08-01 20:36:07 +03:00
MeirGavish 5149e6c23e B button now deselects all selected cards 2025-08-01 17:49:30 +03:00
theturtlemafia a72458c2c3 adds jokers 6-16. Extract hand type detection logic from hand_get_type to be used by jokers as well 2025-07-28 18:27:48 -04:00
MeirGavish 095fb455cc Merge pull request #64 from theturtlemafia/ttm/joker-struct-refactor
Refactor jokers to use struct and function pointer for joker effects and added Lusty, Wrathful, and Gluttonous jokers
2025-07-29 00:56:04 +03:00
theturtlemafia ed1204db74 remove usage of extern for joker_registry. Add array size macro to util.h 2025-07-28 14:24:33 -04:00
MeirGavish e5602d672f Fixed a bug where selecting discard with 0 discards would toggle card select and extracted function game_playing_process_hand_select_input() 2025-07-27 23:15:28 +03:00
theturtlemafia 47ee3987fd refactor jokers to use struct and function pointer 2025-07-27 07:06:35 -04:00
MeirGavish f6b6e22c33 Merge branch 'main' into refactors 2025-07-27 01:14:24 +03:00
MeirGavish 95565862b0 Extracted JokerObject and CardObject common functionalities to SpriteObject, removing duplicate code and dangerous casts. 2025-07-27 01:13:57 +03:00
MeirGavish 8043a2bad6 Added flag to Makefile to treat warnings as errors that fail build, and commented out code in game.c to be warning free 2025-07-26 20:04:39 +03:00
MeirGavish 1c036482a1 Renamed functions updating the display values from set_score, set_money etc. to display_score, display_money etc. to remove implication they are setting an actual value 2025-07-26 19:40:38 +03:00
MeirGavish 2ed5922d43 merged jokers_refactors into refactors (manual conflict resolution) 2025-07-23 19:36:30 +03:00
TheBreadPerson b6a8fd4e6a Merge branch 'main' of https://github.com/cellos51/balatro-gba into truncating 2025-07-23 01:47:25 -04:00
TheBreadPerson b994358ac6 Minor number change 2025-07-23 01:45:00 -04:00
cellos51 1b4267893d Added greedy joker and refactor joker system 2025-07-22 20:00:05 -04:00
MeirGavish 8ed7ddb127 Moved the round end blind sprite and score a bit so they look better on 4 digits 2025-07-23 02:14:30 +03:00
cellos51 62db2815dd removed another static variable and improved boss blind selection 2025-07-22 17:43:52 -04:00
cellos51 e51e08322f Fixed compilation error and removed another static variable 2025-07-22 17:39:33 -04:00
cellos51 c536d78976 Minor refactor to avoid the use of variable 2025-07-22 17:35:52 -04:00
cellos51 b583755985 Refactored background change logic and removed unused static state variables in game functions 2025-07-22 15:53:49 -04:00
cellos51 793da72465 added co-pilot's fixes 2025-07-22 15:45:29 -04:00
TheBreadPerson 7a86450114 Starting to truncate numbers, half-baked 2025-07-22 15:34:03 -04:00
cellos51 9086aa0f59 Fixed hands and discards being infinite and palette issue 2025-07-22 02:26:22 -04:00
cellos51 c8893c806c Added @GreenNinja2525's replacement deck icon. Added play hand and discard buttons and changed keybindings. 2025-07-22 01:42:31 -04:00
cellos51 e7c5536cc2 added shop rerolling and edition pricing for jokers 2025-07-21 22:05:31 -04:00
cellos51 95d032f36b Corrected joker sprite canvas size and fixed money not being erased 2025-07-21 20:27:30 -04:00
cellos51 1b53a1b077 Updated to joker sprite to use the new one by @GreenNinja2525 and changed the way switching backgrounds works to prevent flicker 2025-07-21 20:09:35 -04:00
cellos51 86cf8896e2 Merge branch 'main' of https://github.com/cellos51/balatro-gba into jokers 2025-07-21 18:46:48 -04:00
cellos51 f9706ef429 Added boss blind colors to the blind select screen 2025-07-20 22:48:58 -04:00
cellos51 99907ec90a Change initial game state from GAME_SHOP to GAME_BLIND_SELECT 2025-07-20 22:42:30 -04:00
cellos51 a3a4d065b5 Jokers have prices in shop 2025-07-20 22:19:57 -04:00
cellos51 414bfa2a32 Semi functional jokers 2025-07-20 20:55:11 -04:00
cellos51 bdb0d7eee2 Merge branch 'main' of https://github.com/cellos51/balatro-gba into jokers 2025-07-20 16:18:24 -04:00
MeirGavish 69e8df3de9 Merge branch 'main' into refactors 2025-07-20 02:28:38 +03:00
MeirGavish 708d9a813f Fixed screenblock overflow bug and once again merged up/down versions of POP_MENU_ANIM_RECT 2025-07-20 01:55:49 +03:00
MeirGavish 0e231328ec Added right align text rect function and fixed blind requirement overflow when it's 4 digits (will still overflow for more) 2025-07-19 22:25:46 +03:00
cellos51 fac4a3c626 Merge branch 'main' of https://github.com/cellos51/balatro-gba into jokers 2025-07-19 15:16:08 -04:00
MeirGavish bef11f9923 Fixed blind bottom of rect overwrite on skip bug 2025-07-19 17:17:23 +03:00
cellos51 52fa45e426 Refactor joker selection logic in game shop 2025-07-18 20:38:34 -04:00
cellos51 c06b179764 really bad purchasing system for jokers 2025-07-18 20:25:12 -04:00
cellos51 176910c483 Jokers appear in the shop but don't do anything yet 2025-07-18 19:29:17 -04:00
cellos51 4a5644eddb Defining a basic system for jokers 2025-07-17 21:47:50 -04:00
cellos51 ea2e503222 Ante up on boss defeat 2025-07-17 18:02:46 -04:00
cellos51 54d8aa2ec6 Applied most refactors from previous merge by @MeirGavish 2025-07-16 21:31:05 -04:00
cellos51 a37ba18386 Fixed palette issue 2025-07-16 15:57:07 -04:00