* initial commit, DOES NOT COMPILE
* Rename joker interactions file to `joker_row`
* IT'S WORKIIING (now to make it pretty lol)
* fixed rebase issues
* fix rebase + undo state machine changes
* Document shop state functions
* clang format
* fix reroll cost not appearing on shop init
* Move generic SpriteObject text/price printing functions to sprite.c + some minor fixes
* Resolve weird defines/include order issue
* clang format
* Implement suggestions from @ricfehr3
* clang format
* clang format
* fix rebase
* Implement sugegstions from @ricfehr3
* Refactored shop to use the Button struct
* missed some memsets
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Co-authored-by: MathisMartin31 <mathis.martin31@gmail.com>
* Initial round_end extraction
* move hands to game vars
* Checkpoint
* Finish removing all variables for state fns
* Move over round_end substate functions
* Move over round_end with compile
* working in general
* Fix round start state issue
* clang-format
* Fix clang format issue
* PR fixes and standardize types in game vars struct
* Clang-format
* Make save changes their own branch
* Make SaveData tags char[] instead of u32[]
* Make Game and Options data saving independent
* removed unused functions
* Potential fix for pull request finding
Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>
* mark save sections as valid only after they are actually written to SRAM
* fix comparison between different integer types
* Implement some suggestions from @ricfehr3
* Add extensive documentation on the structure of the savefile
* fix doxygen doc generation
* fix it again
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Co-authored-by: MathisMartin31 <mathis.martin31@gmail.com>
Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>
* Move game over (win/lose) state functions to their own file
* remove unused enum
* clang format
* Implement suggestions from @ricfehr3
* Fixing lack of highlighted button after skipping ablind
* factorize as much game over state code as possible
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Co-authored-by: MathisMartin31 <mathis.martin31@gmail.com>
* background
* Implement Options button
* Update main menu artwork
* add options menu tiles
* prepare options menu handling
* incorporate main menu refactor
* toto
* add all menu interactions
* do not reset selection_x in main_menu
* options struct
* fix rebase from ricfehr3's repo
* Implement high contrast cards
* Save/Load options values to SRAM
* load options on game_init and validate data within the load_options function
* Get changes from ricfehr3's PR
* recover fix for glitched ace
* clang format
* clang format
* clang format
* Save 500B of image data by using only minimal set of tiles instead of keeping final window in source file
* clang format
* clang format
* Implement Options button
* Update main menu artwork
* progress, leaving it alone for now until discussion
* make game_vars an extern
* Move options vars into their own struct
* rollback previous commit
* Implement save validation. Version check to come
* implement data validity + version check for game saves
* clang format
* Save position in rng sequence for consistent run after load
* fix rebase issues
* fix rebase issue
* remove unused/duplicate define
* Oops, made a mistake when testing PR #424
* encode high contrast palette into an image, and load it at game_start
* document save.c/h and correct typos
* correct alignment
* game speed and high contrast buttons working
* small cleanup
* sliders also work again now
* clang format
* Moved balatro_version extern declaration to version.h file
* removed unsused variable
* make showing ROM version a toggle
* move ante, round and money to the GameVariables struct
* Rename SaveCheckInfo struct to SaveHeader for clarity
* Add SaveHeader struct explanation
* clang format
* Revert unnecessary tileset optimization
* SFX now follows the sound volume slider
* clang format
* Music now follows volume slider
* Changed volume slider increment from 5 to 20 to avoid having the music sound too rough under 20% volume
* refactor main_menu.c to use SelectionGrid and Button structs
* clang format
* make a "new" save button so we don't save during the state transition
* clang format
* Reduced state transition flicker by only changing affine background to a different one
* Fix loading game too late in game init sequence
* First batch of suggestions from @MeirGavish
* Remove unnecessary intermediary buffers for high contrast palette swapping
* comment row warp hack for button input
* Add some of Copilot's suggestions
* rename balatro_version into gbalatro_version for rebranding reasons + version display erase screen fix
* remove unnecessary NULL check on `on_selection_changed` method
* implement small game speed arrow buttons animation
* factorize some code
* remove unnecessary data validation in load_game(), since we already checked the header
* Implement @MeirGavish 's suggestion regarding splitting the huge `on_update` function
* clang format
* implement @ricfehr3 's suggestion about keeping last selected button instead of using an obscure `on_boot` boolean
* Apply @ricfehr3's suggestions
* fix clang-format flags
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Co-authored-by: MathisMartin31 <mathis.martin31@gmail.com>
* Add basic common_ui background gfx functions
* Move game main menu to separate file
* clang format
* tmp commit basic docs
* clang format
* scope vars and cleanup
* Quick consistency update. Finalize.
This branch is based on: https://github.com/GBALATRO/balatro-gba/pull/363
Co-authored-by: emiyl <me@emiyl.com>
* Simplify global struct
* clang-format
* Add clang-format to subdirs
* Move timer definitions into their own file
* clang-format
* Fix action yml
* docs
* Update for PR
* Move game start to a state
* Remove lag switch
* Remove GameVariables pointer for callbacks
* Make game_vars a global
* move declaration of game vars in header
* Fix multiple game_vars
* fix for pr
* remove change_background in update again
* clang format
* Make bgCallbacks table static const
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Co-authored-by: emiyl <me@emiyl.com>
* Optimize Damping Coefficient
* Added Rounding + Moved Constants
* Added Comments and Made Rounding not use a magic number
* adjust epsilon
* Adjusted Documentation
* Created sprite bank for all blinds
* progress city, it's a beatiful city that progress city!
* Sprite appears in blind selection screen
* Added all blind colors
* fix magic numbers + disable boss reroll
* Fix boss blind token not moving after a reroll
* fix always rolling the Needle due to choosing too early for the rng seed to be set
* No need for affine sprite for blind tokens, regular is enough
* address Copilot's review 1/2
* address Copilot's review 2/2
* correct Blind Tokens/Types
* Index palette colors into the files instead of code
* Fix blind sprites (flip bug not solved)
* Fix magic number, tile index and Mark colors
* load boss blind palette only when changing spritesheet
* Adressing clang format and ease of modification of the blinds' list
* Removed some magic numbers
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Co-authored-by: MathisMartin31 <mathis.martin31@gmail.com>
* Add optional exit indexes to selection grid rows & fix shop reroll button movement (#316)
- Added has_exit_idx and exit_idx to SelGridRowAttributes to simulate subgrid-like behavior that was desired in shop reroll button
- Add logic to use exit index if given inside selection_grid_move_selection_horz()
- Add joker focus logic to shop_reroll_row_on_selection_changed()
* clang-format fix
* clang format fix#2
errors due to version mismatch in local fixed (i hope)
* important fix: check x instead of y for next_roudn_btn_sel_x
was checking y against an X value
* changed commenting
* selection_grid.h clang-format fix
* changed commenting again
trying to make docs understandable
* set shop selection rows explicit
Co-authored-by: Rickey <ric@rf3.xyz>
* syntax fix
* clang format fix onceagain
* guard clause when moving down from jokers
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Co-authored-by: Rickey <ric@rf3.xyz>
* Convert static joker sprites indexes to maps for dynamic spritesheets size
* tmp commit
* reorder Joker spritesheets
* more reordering
* Joker maps, will test later
* More reorders and palette optimizations. Sprites now work
* Fix Joker gfx
* Format joker.c
* Fix rebase error
* Integrate Shoot the Moon art
* format
* format
* removing useless GBAL_UNUSED from photograph Joker effect func
* Tidy up joker.c variables formatting
* Fix magic number
* Add context for map in joker.c
Co-authored-by: Rickey <ric@rf3.xyz>
* Update source/joker.c
Co-authored-by: Rickey <ric@rf3.xyz>
* Apply suggestion from @ricfehr3
Co-authored-by: Rickey <ric@rf3.xyz>
* format
* reduce clutter in joker_effects.c file by defining a macro for forward static declarations of joker effect funcs
* refactored some maps in joker.c to make it more concise
* clang format
* adding back how to mark functions as unused when Jokers don't have a sprite yet
* format
* Remove comment about unused functions for Jokers without art
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Co-authored-by: MathisMartin31 <mathis.martin31@gmail.com>
Co-authored-by: Rickey <ric@rf3.xyz>
* Changed L and R keys to play and discard respectively, removed sorting key in favor of on-screen buttons
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Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
* Added definitions for sorting buttons (cherry pick, does not compile)
* Re-applied changes lost in merge
* Added sort buttons functionality (cherry-pick, has issues)
* Fixed sort buttons issue
* Removed stray code from merge
* clang-format
* Removed code from merge error
* Removed unused function from merge error
* Removed "E" typo from "SUIT" button
* Changed all the 2x5 S's in the UI to be 1 pixel wider at 3x5
* Revert "Changed all the 2x5 S's in the UI to be 1 pixel wider at 3x5"
This reverts commit f70e0d5ab76dd851c564672c01ab60cd25c28b63.
* Changed the width of the "SUIT" button to be consistent with the "RANK" button
* Introduce a ContainedHandTypes type
* Separate computing of hand_type and _contained_hand_types variables
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Co-authored-by: MathisMartin31 <mathis.martin31@gmail.com>
* Fixed to truncate as "1.234M" instead of "1234K"
* Optimized by switching to strings to avoid divisions
* Changed FP constants to strings
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Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
* Change selection grid to maintain relative horizontal position when switching rows
* clang-format
* Fixed joker selling index error
* Protect against division by 0 and removed redundant fixed point conversions.
* Introduce decimal point font
* Add png of font
* Add getting a decimal point str from int
* Move font out of utils
* Clang format
* set Readme.md as main page in docs
* Add font generator
* kind of fix font
* Fix image oddities
* Added pip install pillow to build_ci_workflow
* Added ensurepip
* Update Docker/CI for font generation
* Fix CI
* Fix CI forreal
* Another CI fix
* Fix directory name for rom
* Adjust directory
* Dummy commit for test
* Revert "Dummy commit for test"
This reverts commit b607085c1322c824d2fdd800ab3c3700389ad3a6.
* dos2unix and update .gitignore
* Delete the generated font file
* Delete the generated font file
* remove dot from font
* Update include/font.h
Co-authored-by: MeirGavish <meir.gavish@gmail.com>
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Co-authored-by: MeirGavish <meir.gavish@gmail.com>
* Clang format joker files and def files
* Fix blind usage of GBLA_UNUSED macro
* Add final files for clang-format (main.c and selection_grid.h)
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Co-authored-by: MeirGavish <meir.gavish@gmail.com>