MeirGavish
eaefc8e522
Merge pull request #101 from cellos51/joker_selling
...
Selection Grid System
2025-08-16 08:27:51 +03:00
MeirGavish
ae019be190
Fixed shop initial selection to be visible + extracted shop outro
2025-08-16 06:41:33 +03:00
MeirGavish
168e34375d
Refactored shop_jokers to use list so purchased jokers can't be selected
2025-08-15 21:32:10 +03:00
MeirGavish
2a4f045db6
Refactored list code to be generic void* list
2025-08-15 20:03:17 +03:00
MeirGavish
d1677e82d2
Added Selection Grid system and refactored shop code to use it
2025-08-15 19:30:07 +03:00
MeirGavish
06dc4f9c62
Extracted focus to SpriteObject for joker selling - WIP
2025-08-15 10:38:20 +03:00
MeirGavish
5ef7fa49aa
Added more undesired IDE artifacts to .gitignore
2025-08-12 17:22:42 +03:00
MeirGavish
85e0d764ff
Merge pull request #97 from cellos51/optimizations
...
Removed floating point operations to improve performance
2025-08-12 11:44:07 +03:00
MeirGavish
0e080b916e
Reverted removals of float2fx() as they're compiler-optimized but kept float optimization
2025-08-12 11:40:22 +03:00
MeirGavish
658b0572d9
Removed all uses of float for optimization
2025-08-12 03:01:02 +03:00
MeirGavish
05af8217ff
Small affine background CBB/SBB fix
2025-08-12 01:59:04 +03:00
MeirGavish
8a905907fc
Merge pull request #92 from cellos51/joker_pooling
...
Joker pooling + Shop code refactor
2025-08-09 23:05:40 +03:00
MeirGavish
38282d0f2a
Small refactors
2025-08-09 21:31:41 +03:00
MeirGavish
f77a58a07c
Merge branch 'main' into joker_pooling
2025-08-09 20:51:59 +03:00
MeirGavish
3441a1dae8
Joker pooling - Existing or owned jokers can't appear in shop + shop code refactor
2025-08-09 20:48:18 +03:00
MeirGavish
fc81c04fbc
Merge pull request #89 from cellos51/graphic_fixes
...
Card corner fixes
2025-08-09 17:39:07 +03:00
MeirGavish
3260769023
Card corner fixes
2025-08-09 17:35:17 +03:00
MeirGavish
a87929d9f2
Merge pull request #87 from cellos51/revert-85-main
...
Revert "Fix "A" in Zany and Wily Joker for consistency" due to messing of palette data
2025-08-09 08:33:18 +03:00
MeirGavish
08689d41ea
Revert "Fix "A" in Zany and Wily Joker for consistency"
2025-08-09 08:32:11 +03:00
MeirGavish
9d4b6a04b8
Merge branch 'main' into joker_pooling
2025-08-09 06:19:16 +03:00
MeirGavish
d60a6bf9ff
Merge pull request #86 from TheBreadPerson/word
...
Complete refactor of naming conventions for memcpy
2025-08-08 22:59:58 +03:00
MeirGavish
b98025619f
Merge pull request #75 from cellos51/boss_backgrounds
...
Switching to a boss blind now changes the background palette
2025-08-08 18:18:04 +03:00
MeirGavish
ed3e5f695a
Merge pull request #85 from GreenNinja2525/main
...
Fix "A" in Zany and Wily Joker for consistency
2025-08-08 16:14:35 +03:00
MeirGavish
31ba1f166c
Added some documentation for affine_background_load_palette()
2025-08-08 15:03:18 +03:00
MeirGavish
ecbfd97de1
Added some documentation to memcpy16_tile8_with_palette_offset()
2025-08-08 14:47:45 +03:00
MeirGavish
c750d48bfa
Merge pull request #84 from cellos51/jokers_with_graphics
...
Added Joker art updates by @GreenNinja2525 with some minor tweaks
2025-08-08 11:46:22 +03:00
MeirGavish
e615588e29
Changed Fibonacci spiral border color to be more like the original
2025-08-08 11:44:16 +03:00
MeirGavish
c938310bf7
Transparency fix for joker_gfx6.png
2025-08-08 11:29:19 +03:00
MeirGavish
a1c64ef5a6
Added sprite improvements by @GreenNinja2525 for Blackboard, Mystic Summit, and Fibonacci with minor tweaks
2025-08-08 11:24:18 +03:00
MeirGavish
54edefdc12
Added recolors to hand type jokers by @GreenNinja2525
2025-08-08 10:22:28 +03:00
MeirGavish
69a7bd3a79
Merge pull request #83 from cellos51/jokers_with_graphics
...
Extracted changes from PR #74 and integrated joker graphics into them (+ a few bug fixes)
2025-08-08 02:23:26 +03:00
MeirGavish
039c5771e1
Grouped Banner with Stencil to optimize palettes (Swapped with Misprint)
2025-08-08 02:22:02 +03:00
MeirGavish
fd8e52d48a
Removed magic numbers for card score length and intmax buffer sizes
2025-08-08 01:59:21 +03:00
MeirGavish
2ce3acbe1c
Merge branch 'main' into jokers_with_graphics
2025-08-08 00:32:10 +03:00
MeirGavish
863e3a34ae
Rearranged jokers for palette optimization (Banner and Mystic Summit don't go well together)
2025-08-08 00:31:10 +03:00
MeirGavish
5e6d28c663
Fixed stack top bugs in joker_effects.c - e.g. Blackboard activated if just the first card in hand was not spades/clubs
2025-08-08 00:01:36 +03:00
MeirGavish
50ec1bcdab
Added art by @GreenNinja2525 for jokers Walkie-Talkie, Fibonacci, Banner, Mystic Summit, and Blackboard
2025-08-07 23:08:35 +03:00
MeirGavish
b0a4fc968c
Removed duplicate declarations to fix build
2025-08-07 22:48:06 +03:00
MeirGavish
f84268c14d
Added int list for joker pooling
2025-08-07 19:47:55 +03:00
MeirGavish
d83b324b4f
Merge pull request #82 from cellos51/club_symbol_change
...
Changed Clubs corner symbol to improve card readability
2025-08-07 15:29:36 +03:00
MeirGavish
fe4b8e081d
Changed clubs symbol to improve card readability
2025-08-05 22:03:54 +03:00
MeirGavish
54d8c780e7
Merge pull request #81 from cellos51/readme_update
...
Update README.md
2025-08-04 23:24:23 +03:00
MeirGavish
742114792d
Fixed game starting at shop
2025-08-04 20:27:03 +03:00
MeirGavish
607a175426
Update README.md
...
Reworded the readme and added links to the official version of Balatro on all platforms
2025-08-04 18:56:38 +03:00
MeirGavish
38eac4c01c
Merge pull request #79 from cellos51/debug_symbols
...
Added -g compile flag to allow debug symbols for IDE debugging
2025-08-04 10:26:52 +03:00
MeirGavish
d4bef1e55c
Merge pull request #78 from cellos51/jokers_palette_swapping
...
Updated joker palette swapping system to reuse palettes when jokers are removed
Also includes some refactoring in game.c for the shop intro
And also in sprite.c/.h I removed the unused pb and tid fields and provided a sprite_get_pb() function to access the actual parameter from the object
2025-08-04 10:25:54 +03:00
MeirGavish
8956501591
Merge branch 'main' into jokers_palette_swapping
2025-08-04 10:21:19 +03:00
MeirGavish
7364c64527
Merge branch 'main' into debug_symbols
2025-08-04 10:21:09 +03:00
MeirGavish
7c6aa7371f
Added -g compile flag to allow debug symbols for IDE debugging
2025-08-04 10:20:49 +03:00
MeirGavish
de672572b1
Updated joker palette swapping system to reuse palettes when jokers are removed
2025-08-04 10:18:33 +03:00
MeirGavish
5cedb08816
Merge pull request #77 from cellos51/move_shop_price_down
...
Fixed bug where shop price would continue displaying after the item was purchased
2025-08-03 18:15:58 +03:00
MeirGavish
ec2aaf245d
Added clarification comment
2025-08-03 18:15:28 +03:00
MeirGavish
bbefff2eb9
Fixed bug where shop price would continue displaying after the item was purchased
2025-08-03 16:51:16 +03:00
MeirGavish
e7b6d24815
Merge pull request #76 from cellos51/move_shop_price_down
...
Moved the price of shop items below the item so it is not obstructed when the card is raised on highlight
2025-08-03 16:10:20 +03:00
MeirGavish
a8f429eca3
Moved the price of shop items below the item so it is not obstructed when the card is raised on highlight
2025-08-03 16:08:41 +03:00
MeirGavish
8e22dbf02d
Merge pull request #73 from theturtlemafia/ttm/even-more-jokers
...
Adds XMult, Joker Stencil and Misprint
2025-08-02 20:23:54 +03:00
MeirGavish
56a211616a
Removed misprint magic number
2025-08-02 19:43:44 +03:00
MeirGavish
9f9b557143
Refactor - extracted game_shop_intro() from game_shop()
2025-08-02 18:56:10 +03:00
MeirGavish
da8b3bbc00
Merge pull request #72 from cellos51/audio_refactors
...
Audio refactors
2025-08-01 21:06:56 +03:00
MeirGavish
cb835653f6
card_select and card_deselect were flipped, fixed them back. This only affects the sound displayed when cards are scored, now it's the select instead of the deselect.
2025-08-01 21:06:07 +03:00
MeirGavish
537ceb622f
Added audio_utils.h/.c and refactored calls to mmEffectEx to use wrapper play_sfx() instead
2025-08-01 20:36:07 +03:00
MeirGavish
0407beebf3
Merge pull request #71 from cellos51/small_features
...
B button now deselects all selected cards
2025-08-01 17:51:20 +03:00
MeirGavish
5149e6c23e
B button now deselects all selected cards
2025-08-01 17:49:30 +03:00
MeirGavish
9df458b78f
Added copilot's full house detection code with @theturtlemafia's boolean simplification. Tested.
2025-08-01 03:17:54 +03:00
MeirGavish
fa35ede0f5
Merged main into ttm/bigger-joker-refactor (manual delete of joker_gfx.png for conflict resolution)
2025-08-01 02:11:41 +03:00
MeirGavish
c6115ea5be
Merge pull request #70 from cellos51/new_jokers_graphics
...
Added dynamic palette loading for jokers and added new joker designs by @GreenNinja2525
2025-08-01 02:09:39 +03:00
MeirGavish
305d093042
Added more joker art by for jokers 6-16, missing code implementation so they are not yet displayed.
2025-08-01 02:03:24 +03:00
MeirGavish
0c834d17c2
Added dynamic palette loading for jokers and added new joker designs by @GreenNinja2525
2025-07-30 21:00:29 +03:00
MeirGavish
095fb455cc
Merge pull request #64 from theturtlemafia/ttm/joker-struct-refactor
...
Refactor jokers to use struct and function pointer for joker effects and added Lusty, Wrathful, and Gluttonous jokers
2025-07-29 00:56:04 +03:00
MeirGavish
f8d7851c50
Merge branch 'jokers_temp_placeholder_art'
2025-07-29 00:53:55 +03:00
MeirGavish
22a44d4423
Added temporary placeholder art for Lusty, Wrathful, and Gluttonous jokers
2025-07-29 00:52:34 +03:00
MeirGavish
6ccb14034d
Merge pull request #66 from cellos51/bug_fixes
...
Fixed a bug where selecting discard with 0 discards would toggle card select and extracted function game_playing_process_hand_select_input() from game_playing_process_input_and_state()
2025-07-27 23:20:01 +03:00
MeirGavish
e5602d672f
Fixed a bug where selecting discard with 0 discards would toggle card select and extracted function game_playing_process_hand_select_input()
2025-07-27 23:15:28 +03:00
MeirGavish
5c58b092d7
Extracted sinful jokers effects to single function sinful_joker_effect()
2025-07-27 19:01:26 +03:00
MeirGavish
3ed4bdc698
Merge pull request #63 from cellos51/refactors
...
Extracted JokerObject and CardObject common functionalities to SpriteObject, removing duplicate code and dangerous casts.
2025-07-27 13:38:27 +03:00
MeirGavish
4ab7fed2ef
Merge branch 'main' into refactors
2025-07-27 01:25:46 +03:00
MeirGavish
8673856f18
Fixed a pixel error in the 7 of diamonds card sprite
2025-07-27 01:22:48 +03:00
MeirGavish
f6b6e22c33
Merge branch 'main' into refactors
2025-07-27 01:14:24 +03:00
MeirGavish
95565862b0
Extracted JokerObject and CardObject common functionalities to SpriteObject, removing duplicate code and dangerous casts.
2025-07-27 01:13:57 +03:00
MeirGavish
8f49332aa3
Merge pull request #62 from cellos51/ci_changes
...
Added flag to Makefile to treat warnings as errors
2025-07-26 22:58:21 +03:00
MeirGavish
8043a2bad6
Added flag to Makefile to treat warnings as errors that fail build, and commented out code in game.c to be warning free
2025-07-26 20:04:39 +03:00
MeirGavish
942a954d00
Merge pull request #61 from cellos51/graphic_changes
...
Moved the PLAY text of the PLAY HAND button one pixel down so it is separated from the button highlight
2025-07-26 19:56:01 +03:00
MeirGavish
16d327b7f4
Moved the PLAY text of the PLAY HAND button one pixel down so it is separated from the button highlight
2025-07-26 19:54:22 +03:00
MeirGavish
4a630a25d2
Merge pull request #60 from cellos51/refactors
...
Renamed functions updating the display values from set_score, set_money etc...
2025-07-26 19:43:26 +03:00
MeirGavish
1c036482a1
Renamed functions updating the display values from set_score, set_money etc. to display_score, display_money etc. to remove implication they are setting an actual value
2025-07-26 19:40:38 +03:00
MeirGavish
d62509aff3
Changed the build CI workflow to be triggered for pushes only to the main branch
...
I just thought triggering on push to any branch is a little excessive
2025-07-26 12:54:37 +03:00
MeirGavish
c49dbbab64
Merge pull request #58 from MeirGavish/create_ci_github_actions
...
Created a CI Build Test using Github Actions
2025-07-26 11:48:03 +03:00
MeirGavish
03e3d31e38
Fixed build_ci_workflow.yml to trigger on pull requests to main
2025-07-26 11:21:24 +03:00
MeirGavish
b39d95ae2d
Reset cache key version to v1 and added more comments in build_ci_workflow.yml
2025-07-26 01:46:10 +03:00
MeirGavish
c745d776d0
Created Github Actions Build CI Test build_ci_workflow.yml
2025-07-26 01:40:33 +03:00
MeirGavish
8bbf97ea65
Merge pull request #53 from cellos51/fixed-sprite-vram-optimizations (Re-applied sprite vram optimizations after blind sprite fix)
2025-07-24 11:27:33 +03:00
MeirGavish
c781807ed8
Revert "Sprite vram optimizations"
2025-07-24 02:14:04 +03:00
MeirGavish
5cc62612f5
Merge pull request #47 from cellos51/refactors
...
Moved the round end blind sprite and score a bit to the left so they look better for 4 digits
2025-07-23 19:49:46 +03:00
MeirGavish
2ed5922d43
merged jokers_refactors into refactors (manual conflict resolution)
2025-07-23 19:36:30 +03:00
MeirGavish
5e6bc76f5f
Merge branch 'main' into jokers_refactors
2025-07-23 19:33:39 +03:00
MeirGavish
8ed7ddb127
Moved the round end blind sprite and score a bit so they look better on 4 digits
2025-07-23 02:14:30 +03:00
MeirGavish
c48ddee5c4
Fixed a bug in text overflow case for update_text_rect_to_right_align_num()
2025-07-23 00:32:31 +03:00
MeirGavish
c24dcab726
Added TODO note and a warning comment
2025-07-23 00:02:24 +03:00
MeirGavish
087cb47f9d
Merge branch 'main' into refactors
2025-07-22 16:31:38 +03:00
MeirGavish
71d41d7f62
Switched all the code in graphic_utils.c to use se_mat instead of se_mem, it's beautiful
2025-07-22 16:30:48 +03:00