Commit Graph
427 Commits
Author SHA1 Message Date
MeirGavish 8e22dbf02d Merge pull request #73 from theturtlemafia/ttm/even-more-jokers
Adds XMult, Joker Stencil and Misprint
2025-08-02 20:23:54 +03:00
theturtlemafia 4731fea21b add joker sprites 2025-08-02 13:08:42 -04:00
MeirGavish 56a211616a Removed misprint magic number 2025-08-02 19:43:44 +03:00
theturtlemafia 08307d62ad code review feedback 2025-08-02 12:25:31 -04:00
MeirGavish 9f9b557143 Refactor - extracted game_shop_intro() from game_shop() 2025-08-02 18:56:10 +03:00
Elliptical 8315d6a42c Switching to a boss blind now changes the background palette 2025-08-02 10:29:26 -04:00
theturtlemafia dbff88add0 Adds XMult, Joker Stencil and Misprint (rebase) 2025-08-01 18:35:31 -04:00
MeirGavish da8b3bbc00 Merge pull request #72 from cellos51/audio_refactors
Audio refactors
2025-08-01 21:06:56 +03:00
MeirGavish cb835653f6 card_select and card_deselect were flipped, fixed them back. This only affects the sound displayed when cards are scored, now it's the select instead of the deselect. 2025-08-01 21:06:07 +03:00
MeirGavish 537ceb622f Added audio_utils.h/.c and refactored calls to mmEffectEx to use wrapper play_sfx() instead 2025-08-01 20:36:07 +03:00
MeirGavish 0407beebf3 Merge pull request #71 from cellos51/small_features
B button now deselects all selected cards
2025-08-01 17:51:20 +03:00
MeirGavish 5149e6c23e B button now deselects all selected cards 2025-08-01 17:49:30 +03:00
MeirGavish 9df458b78f Added copilot's full house detection code with @theturtlemafia's boolean simplification. Tested. 2025-08-01 03:17:54 +03:00
MeirGavish fa35ede0f5 Merged main into ttm/bigger-joker-refactor (manual delete of joker_gfx.png for conflict resolution) 2025-08-01 02:11:41 +03:00
MeirGavish c6115ea5be Merge pull request #70 from cellos51/new_jokers_graphics
Added dynamic palette loading for jokers and added new joker designs by @GreenNinja2525
2025-08-01 02:09:39 +03:00
MeirGavish 305d093042 Added more joker art by for jokers 6-16, missing code implementation so they are not yet displayed. 2025-08-01 02:03:24 +03:00
MeirGavish 0c834d17c2 Added dynamic palette loading for jokers and added new joker designs by @GreenNinja2525 2025-07-30 21:00:29 +03:00
theturtlemafia fe660d6cb8 fix half joker being incorrect 2025-07-28 18:33:12 -04:00
theturtlemafia c2e4688498 placeholder jokers 2025-07-28 18:33:08 -04:00
theturtlemafia a72458c2c3 adds jokers 6-16. Extract hand type detection logic from hand_get_type to be used by jokers as well 2025-07-28 18:27:48 -04:00
MeirGavish 095fb455cc Merge pull request #64 from theturtlemafia/ttm/joker-struct-refactor
Refactor jokers to use struct and function pointer for joker effects and added Lusty, Wrathful, and Gluttonous jokers
2025-07-29 00:56:04 +03:00
MeirGavish f8d7851c50 Merge branch 'jokers_temp_placeholder_art' 2025-07-29 00:53:55 +03:00
MeirGavish 22a44d4423 Added temporary placeholder art for Lusty, Wrathful, and Gluttonous jokers 2025-07-29 00:52:34 +03:00
theturtlemafia ed1204db74 remove usage of extern for joker_registry. Add array size macro to util.h 2025-07-28 14:24:33 -04:00
MeirGavish 6ccb14034d Merge pull request #66 from cellos51/bug_fixes
Fixed a bug where selecting discard with 0 discards would toggle card select and extracted function game_playing_process_hand_select_input() from game_playing_process_input_and_state()
2025-07-27 23:20:01 +03:00
MeirGavish e5602d672f Fixed a bug where selecting discard with 0 discards would toggle card select and extracted function game_playing_process_hand_select_input() 2025-07-27 23:15:28 +03:00
MeirGavish 5c58b092d7 Extracted sinful jokers effects to single function sinful_joker_effect() 2025-07-27 19:01:26 +03:00
theturtlemafia 47ee3987fd refactor jokers to use struct and function pointer 2025-07-27 07:06:35 -04:00
MeirGavish 3ed4bdc698 Merge pull request #63 from cellos51/refactors
Extracted JokerObject and CardObject common functionalities to SpriteObject, removing duplicate code and dangerous casts.
2025-07-27 13:38:27 +03:00
MeirGavish 4ab7fed2ef Merge branch 'main' into refactors 2025-07-27 01:25:46 +03:00
MeirGavish 8673856f18 Fixed a pixel error in the 7 of diamonds card sprite 2025-07-27 01:22:48 +03:00
MeirGavish f6b6e22c33 Merge branch 'main' into refactors 2025-07-27 01:14:24 +03:00
MeirGavish 95565862b0 Extracted JokerObject and CardObject common functionalities to SpriteObject, removing duplicate code and dangerous casts. 2025-07-27 01:13:57 +03:00
MeirGavish 8f49332aa3 Merge pull request #62 from cellos51/ci_changes
Added flag to Makefile to treat warnings as errors
2025-07-26 22:58:21 +03:00
MeirGavish 8043a2bad6 Added flag to Makefile to treat warnings as errors that fail build, and commented out code in game.c to be warning free 2025-07-26 20:04:39 +03:00
MeirGavish 942a954d00 Merge pull request #61 from cellos51/graphic_changes
Moved the PLAY text of the PLAY HAND button one pixel down so it is separated from the button highlight
2025-07-26 19:56:01 +03:00
MeirGavish 16d327b7f4 Moved the PLAY text of the PLAY HAND button one pixel down so it is separated from the button highlight 2025-07-26 19:54:22 +03:00
MeirGavish 4a630a25d2 Merge pull request #60 from cellos51/refactors
Renamed functions updating the display values from set_score, set_money etc...
2025-07-26 19:43:26 +03:00
MeirGavish 1c036482a1 Renamed functions updating the display values from set_score, set_money etc. to display_score, display_money etc. to remove implication they are setting an actual value 2025-07-26 19:40:38 +03:00
MeirGavish d62509aff3 Changed the build CI workflow to be triggered for pushes only to the main branch
I just thought triggering on push to any branch is a little excessive
2025-07-26 12:54:37 +03:00
MeirGavish c49dbbab64 Merge pull request #58 from MeirGavish/create_ci_github_actions
Created a CI Build Test using Github Actions
2025-07-26 11:48:03 +03:00
MeirGavish 03e3d31e38 Fixed build_ci_workflow.yml to trigger on pull requests to main 2025-07-26 11:21:24 +03:00
MeirGavish b39d95ae2d Reset cache key version to v1 and added more comments in build_ci_workflow.yml 2025-07-26 01:46:10 +03:00
MeirGavish c745d776d0 Created Github Actions Build CI Test build_ci_workflow.yml 2025-07-26 01:40:33 +03:00
MeirGavish 8bbf97ea65 Merge pull request #53 from cellos51/fixed-sprite-vram-optimizations (Re-applied sprite vram optimizations after blind sprite fix) 2025-07-24 11:27:33 +03:00
cellos51 6a1f3bcd7a I hope this works 2025-07-23 20:14:22 -04:00
Elliptical f23f1293b6 Merge branch 'main' into fixed-sprite-vram-optimizations 2025-07-23 19:52:17 -04:00
cellos51 dda145a907 Fixed blind sprites 2025-07-23 19:28:36 -04:00
Elliptical 8d41ab270c Merge pull request #50 from cellos51/revert-48-sprite-vram-optimizations
Temporarily Revert "Sprite vram optimizations"
2025-07-23 19:24:25 -04:00
MeirGavish c781807ed8 Revert "Sprite vram optimizations" 2025-07-24 02:14:04 +03:00