Commit Graph

516 Commits

Author SHA1 Message Date
Drew d6ebda657a Additional PR feedback 2025-10-16 14:48:59 -05:00
Drew f77a715845 Some PR feedback 2025-10-14 23:08:42 -05:00
Drew 3a6e004fc6 Rebase and some PR feedback 2025-10-14 10:44:21 -05:00
Drew b9af95d770 Fixing some constant names after a rebase. 2025-10-14 10:26:09 -05:00
Drew 597dc62e24 Rebasing onto main. Switching to KEY_ANY to restart after a game over 2025-10-14 10:26:09 -05:00
Drew 0f154741ed Renaming a function, fixing a call to memcpy16. Replacing magic numbers with enum values 2025-10-14 10:26:09 -05:00
Drew 3071e512c4 Just some cleanup 2025-10-14 10:26:09 -05:00
Drew dbef1dacdc Added the ability to restart the game after a game over.
The function that handles this is the on_exit of the game lost state. This function is not meant to
be permanent, but is just a placeholder while we decide what we actually want to do when game over is
reached.
2025-10-14 10:26:05 -05:00
Drew 6d66ccbb61 Replaced the substate switch statements with function tables. 2025-10-14 10:24:42 -05:00
Drew 4e1f418a8d Preparing for rebase 2025-10-14 10:20:43 -05:00
Drew fb35397238 Cleanup 2025-10-14 10:20:43 -05:00
Drew 04ffb0d4dd A little bit of scope creep here.
Renamed some of the state functions to include the word 'on'. Also
replaced the switch statement in set_hand() with a lookup table
access. This lookup table contains the chips, mult and display name
for a given hand. Some may not like these changes, so we can easily
roll back if need be.
2025-10-14 10:20:43 -05:00
Drew 121bbc01d5 Refactored state machine.
Added a state info map which keeps track of a particular state's on_init, on_update and on_exit functions.
A few of the on_update functions have sub-states, which create extremely long switch statements.
Not sure if perhaps the best route would be to keep the switch statements but break the cases into individual
functions or if we should keep track of substates. The latter sounds like it could get complicated and really
messy quick. Problem for another day.
2025-10-14 10:20:40 -05:00
MeirGavish 6dce57e197 Merge pull request #145 from pansythoughts/main
kind of fixed how game_speed behaves
2025-10-14 13:57:40 +03:00
MeirGavish b5b7c856d6 Merge pull request #133 from ricfehr3/refactor-blinds
Cleanup, Refactor blinds into a map
2025-10-14 13:46:27 +03:00
Rickey Fehr ef048791c1 Separate out graphics and add ability change boss 2025-10-13 23:36:27 -07:00
Rickey Fehr f885fa9164 Fix Iterating over every blind instead of 3 max 2025-10-13 23:36:27 -07:00
Rickey Fehr 54d955d1e7 Update for PR 2025-10-13 23:36:27 -07:00
Rickey Fehr 3c2dd0edba Rename blind enums to represent their type
This commit prefixes the enums `BlindType` and `BlindState` with their
types for clarity
2025-10-13 23:36:27 -07:00
Rickey Fehr 7ee07bb34c Refactor blind into a map 2025-10-13 23:36:27 -07:00
alex f463ba99a0 changed how game_speed affects hand score animations 2025-10-13 20:28:52 -07:00
alex 767e21d5fa made the lerped temp score expression clearer 2025-10-13 20:26:20 -07:00
alex d108836b6a changed how game_speed affects hand score animations 2025-10-13 20:24:20 -07:00
MeirGavish f36fa5e998 Merge pull request #169 from cellos51/implement_joker_testing
Implement joker testing
2025-10-13 21:27:42 +03:00
MeirGavish 71de180871 Merge branch 'main' into implement_joker_testing 2025-10-13 20:59:17 +03:00
MeirGavish 8c25089966 Allow defining an ID for a joker to always appear in shop and be tested 2025-10-13 20:58:44 +03:00
alex 56c33b2eef made the lerped temp score expression clearer 2025-10-11 23:45:02 -07:00
alex cf7c9dc7c3 fixed typo 2025-10-11 13:36:43 -07:00
MeirGavish d7f64d3570 Merge pull request #166 from cellos51/integrate_joker_art
Added art for Jokers Bootstraps by @MathisMartin31 and @noctowlhoot and Pareidolia by @NoWhammies10 and @MeirGavish (jokers rearranged for palette optimization)
2025-10-09 23:54:56 +03:00
MeirGavish 9d1a51884f Added art for Jokers Bootstraps by @MathisMartin31 and @noctowlhoot and Pareidolia by @NoWhammies10 and @MeirGavish (jokers rearranged for palette optimization) 2025-10-09 23:42:07 +03:00
MeirGavish 609e1f19b6 Merge pull request #159 from MathisMartin31/main
Add Pareidolia and Acrobat Jokers
2025-10-09 20:43:36 +03:00
Geralt ce5150bffb Update joker_effects.c
Temporarily remove Pareidolia from shop until @MeirGavish can add the artwork for it
2025-10-09 18:57:10 +02:00
Geralt ce6d2049f8 Update game.h
Fix missing `is_joker_present` rename into `is_joker_owned`
2025-10-09 14:52:41 +02:00
Geralt f14f200cb0 Update joker_effects.c
Remove the "unused" attribute from joker effect functions that was added by mistake during merge
2025-10-09 14:50:18 +02:00
Geralt c4f22be9b9 Update joker.h
Restoring the Brainstorm Joker ID, deleted by mistake while adding the Pareidolia Joker ID
2025-10-09 14:46:57 +02:00
MeirGavish 30638b65e2 Merge pull request #164 from ricfehr3/hotfix/hand-input-order
Fix softlock related to #163
2025-10-09 15:16:56 +03:00
MeirGavish 94cb898bb9 Merge pull request #134 from drewjohnson2/magic_numbers
Magic numbers
2025-10-09 11:18:02 +03:00
Rickey Fehr 73ec9a40d3 Fix softlock related to #163 2025-10-08 20:29:11 -07:00
Geralt 6787fab0c2 Merge branch 'main' into main 2025-10-08 23:25:24 +02:00
Drew f752793caa Shop light specific macros for color 2025-10-08 16:16:23 -05:00
MeirGavish 9b6c77ea3f Merge pull request #119 from Nanrech/pr-fix
Add blueprint and brainstorm jokers
2025-10-08 22:46:01 +03:00
MeirGavish 4b35b2f7d8 Added art for jokers Blueprint and Brainstorm by @NoWhammies10 and @GreenNinja2525 2025-10-08 22:40:15 +03:00
Nan 23a14cb76e Update source/joker_effects.c
Co-authored-by: MeirGavish <meir.gavish@gmail.com>
2025-10-08 20:41:09 +02:00
Nan 8ae4968539 Remove duplicated entries 2025-10-08 18:52:10 +02:00
Nan 9ae53bddb8 Fix errors introduced by latest commits 2025-10-08 18:39:49 +02:00
Nan af72fe5749 Fix conflicts
Attempt 1
2025-10-08 18:21:55 +02:00
Nan 7e17419811 Merge branch 'main' into pr-fix 2025-10-08 18:11:20 +02:00
Nan fec243b482 Update source/joker_effects.c
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
2025-10-08 17:59:27 +02:00
Nan 324478845d Update source/joker_effects.c
Co-authored-by: MeirGavish <meir.gavish@gmail.com>
2025-10-08 17:58:11 +02:00
Nan 0dbde481d5 Update source/joker_effects.c
Co-authored-by: MeirGavish <meir.gavish@gmail.com>
2025-10-08 17:57:50 +02:00