Commit Graph
161 Commits
Author SHA1 Message Date
MeirGavish 537ceb622f Added audio_utils.h/.c and refactored calls to mmEffectEx to use wrapper play_sfx() instead 2025-08-01 20:36:07 +03:00
MeirGavish fa35ede0f5 Merged main into ttm/bigger-joker-refactor (manual delete of joker_gfx.png for conflict resolution) 2025-08-01 02:11:41 +03:00
MeirGavish 305d093042 Added more joker art by for jokers 6-16, missing code implementation so they are not yet displayed. 2025-08-01 02:03:24 +03:00
MeirGavish 0c834d17c2 Added dynamic palette loading for jokers and added new joker designs by @GreenNinja2525 2025-07-30 21:00:29 +03:00
theturtlemafia a72458c2c3 adds jokers 6-16. Extract hand type detection logic from hand_get_type to be used by jokers as well 2025-07-28 18:27:48 -04:00
theturtlemafia ed1204db74 remove usage of extern for joker_registry. Add array size macro to util.h 2025-07-28 14:24:33 -04:00
theturtlemafia 47ee3987fd refactor jokers to use struct and function pointer 2025-07-27 07:06:35 -04:00
MeirGavish 95565862b0 Extracted JokerObject and CardObject common functionalities to SpriteObject, removing duplicate code and dangerous casts. 2025-07-27 01:13:57 +03:00
cellos51 6a1f3bcd7a I hope this works 2025-07-23 20:14:22 -04:00
Elliptical f23f1293b6 Merge branch 'main' into fixed-sprite-vram-optimizations 2025-07-23 19:52:17 -04:00
cellos51 dda145a907 Fixed blind sprites 2025-07-23 19:28:36 -04:00
MeirGavish c781807ed8 Revert "Sprite vram optimizations" 2025-07-24 02:14:04 +03:00
cellos51 6a326e27fe refactor: update blind and joker definitions; change game state to GAME_BLIND_SELECT 2025-07-23 17:31:21 -04:00
cellos51 011bc64bab huge memory save 2025-07-23 16:17:24 -04:00
MeirGavish 5e6bc76f5f Merge branch 'main' into jokers_refactors 2025-07-23 19:33:39 +03:00
cellos51 1b4267893d Added greedy joker and refactor joker system 2025-07-22 20:00:05 -04:00
MeirGavish c24dcab726 Added TODO note and a warning comment 2025-07-23 00:02:24 +03:00
cellos51 793da72465 added co-pilot's fixes 2025-07-22 15:45:29 -04:00
cellos51 c8893c806c Added @GreenNinja2525's replacement deck icon. Added play hand and discard buttons and changed keybindings. 2025-07-22 01:42:31 -04:00
cellos51 e7c5536cc2 added shop rerolling and edition pricing for jokers 2025-07-21 22:05:31 -04:00
cellos51 414bfa2a32 Semi functional jokers 2025-07-20 20:55:11 -04:00
cellos51 bdb0d7eee2 Merge branch 'main' of https://github.com/cellos51/balatro-gba into jokers 2025-07-20 16:18:24 -04:00
MeirGavish 0e231328ec Added right align text rect function and fixed blind requirement overflow when it's 4 digits (will still overflow for more) 2025-07-19 22:25:46 +03:00
cellos51 c06b179764 really bad purchasing system for jokers 2025-07-18 20:25:12 -04:00
cellos51 176910c483 Jokers appear in the shop but don't do anything yet 2025-07-18 19:29:17 -04:00
cellos51 4a5644eddb Defining a basic system for jokers 2025-07-17 21:47:50 -04:00
cellos51 54d8aa2ec6 Applied most refactors from previous merge by @MeirGavish 2025-07-16 21:31:05 -04:00
cellos51 ed484d6557 temporary overwrite of previous merge. I've been working on this for 10 hours today and really do not have the patience to resolve the conflicts right now. I'll do it later 😭 2025-07-16 01:20:50 -04:00
cellos51 309ebf281a Major refactor, too much else to list, check the git changes. 2025-07-16 00:55:27 -04:00
MeirGavish 8cbfa70590 Switched hand background playing/selecting switch to use small moves instead of big copies 2025-07-13 23:17:37 +03:00
MeirGavish e7589f27dc Added move version (...)se_move_rect_1_tile_vert(), switched to use it in down pop-out animations, updated copy version, and removed my POP_MENU_ANIM_RECT UP/DOWN hack 2025-07-13 21:20:57 +03:00
MeirGavish f34444b3db Fixed main_bg_se_copy_rect(), exposed it, and used it in a few places 2025-07-13 20:41:40 +03:00
cellos51 847f602c9e Changed the way the selecting/played background works and added logic for changing the background depending on blind type 2025-07-12 23:39:13 -04:00
cellos51 191c1a7264 Made blind tokens visible in GAME_BLIND_SELECT state 2025-07-12 19:47:49 -04:00
MeirGavish 05f4cc2abb Fixed generic main_bg_se_copy_rect_1_tile_vert() function and replaced some code with it 2025-07-10 23:20:44 +03:00
MeirGavish 6ef1f51c55 Merged "main"into "refactors" (manual conflict resolution) 2025-07-10 16:47:53 +03:00
MeirGavish fb7b60431c Extracted pop menu animation to a rect copying function for shop 2025-07-10 16:37:43 +03:00
cellos51 e1c1d68694 basic implementation of blind select screen 2025-07-09 21:37:49 -04:00
MeirGavish 83aa422f3e Refactor - replaced (almost) all magic numbers for TTE rects with rect definitions 2025-07-09 17:12:00 +03:00
MeirGavish b822d2b365 Moved code to new graphic_utils.c/.h header and added Rect wrapper struct 2025-07-09 04:59:19 +03:00
MeirGavish 2aaee73bac Replaced round end menu hack with clear rect function 2025-07-09 04:11:55 +03:00
MeirGavish 2a92b3ecaa Added SBB and CBB defines for SE/tile bases to remove their magic numbers 2025-07-09 00:40:59 +03:00
cellos51 a56bba2c0e implemented shop screen after round end 2025-07-05 19:34:48 -04:00
cellos51 67b917fc7c Yandere dev style code for the almost finished round end screen 2025-06-30 21:20:51 -04:00
expected-ingot c8f2e96572 GAME_LOSE state 2025-06-30 14:16:07 +02:00
cellos51 c58b569516 Added more stuff to the end round, made the blind token a sprite and toned dow n the background animation a bit. 2025-06-30 03:18:04 -04:00
expected-ingot de6060eee3 Merge branch 'main' of https://github.com/cellos51/balatro-gba 2025-06-30 01:03:09 +02:00
expected-ingot de87271199 Fixed FRAMES macro to use ceil division 2025-06-30 00:55:55 +02:00
expected-ingot caf8c96c87 basic gamespeed implementation 2025-06-29 18:51:22 +02:00
MeirGavish 8bbe707dab refactor - removed some magic numbers 2025-06-29 11:58:54 +03:00