MeirGavish
b0a4fc968c
Removed duplicate declarations to fix build
2025-08-07 22:48:06 +03:00
theturtlemafia
0f3d1b3b77
adds walkie-talkie, fibonnaci, banner, mystic summit, blackboard
2025-08-02 13:25:04 -04:00
theturtlemafia
4731fea21b
add joker sprites
2025-08-02 13:08:42 -04:00
MeirGavish
56a211616a
Removed misprint magic number
2025-08-02 19:43:44 +03:00
theturtlemafia
08307d62ad
code review feedback
2025-08-02 12:25:31 -04:00
theturtlemafia
dbff88add0
Adds XMult, Joker Stencil and Misprint (rebase)
2025-08-01 18:35:31 -04:00
MeirGavish
da8b3bbc00
Merge pull request #72 from cellos51/audio_refactors
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Audio refactors
2025-08-01 21:06:56 +03:00
MeirGavish
cb835653f6
card_select and card_deselect were flipped, fixed them back. This only affects the sound displayed when cards are scored, now it's the select instead of the deselect.
2025-08-01 21:06:07 +03:00
MeirGavish
537ceb622f
Added audio_utils.h/.c and refactored calls to mmEffectEx to use wrapper play_sfx() instead
2025-08-01 20:36:07 +03:00
MeirGavish
0407beebf3
Merge pull request #71 from cellos51/small_features
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B button now deselects all selected cards
2025-08-01 17:51:20 +03:00
MeirGavish
5149e6c23e
B button now deselects all selected cards
2025-08-01 17:49:30 +03:00
MeirGavish
9df458b78f
Added copilot's full house detection code with @theturtlemafia's boolean simplification. Tested.
2025-08-01 03:17:54 +03:00
MeirGavish
fa35ede0f5
Merged main into ttm/bigger-joker-refactor (manual delete of joker_gfx.png for conflict resolution)
2025-08-01 02:11:41 +03:00
MeirGavish
c6115ea5be
Merge pull request #70 from cellos51/new_jokers_graphics
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Added dynamic palette loading for jokers and added new joker designs by @GreenNinja2525
2025-08-01 02:09:39 +03:00
MeirGavish
305d093042
Added more joker art by for jokers 6-16, missing code implementation so they are not yet displayed.
2025-08-01 02:03:24 +03:00
MeirGavish
0c834d17c2
Added dynamic palette loading for jokers and added new joker designs by @GreenNinja2525
2025-07-30 21:00:29 +03:00
theturtlemafia
fe660d6cb8
fix half joker being incorrect
2025-07-28 18:33:12 -04:00
theturtlemafia
c2e4688498
placeholder jokers
2025-07-28 18:33:08 -04:00
theturtlemafia
a72458c2c3
adds jokers 6-16. Extract hand type detection logic from hand_get_type to be used by jokers as well
2025-07-28 18:27:48 -04:00
MeirGavish
095fb455cc
Merge pull request #64 from theturtlemafia/ttm/joker-struct-refactor
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Refactor jokers to use struct and function pointer for joker effects and added Lusty, Wrathful, and Gluttonous jokers
2025-07-29 00:56:04 +03:00
MeirGavish
f8d7851c50
Merge branch 'jokers_temp_placeholder_art'
2025-07-29 00:53:55 +03:00
MeirGavish
22a44d4423
Added temporary placeholder art for Lusty, Wrathful, and Gluttonous jokers
2025-07-29 00:52:34 +03:00
theturtlemafia
ed1204db74
remove usage of extern for joker_registry. Add array size macro to util.h
2025-07-28 14:24:33 -04:00
MeirGavish
6ccb14034d
Merge pull request #66 from cellos51/bug_fixes
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Fixed a bug where selecting discard with 0 discards would toggle card select and extracted function game_playing_process_hand_select_input() from game_playing_process_input_and_state()
2025-07-27 23:20:01 +03:00
MeirGavish
e5602d672f
Fixed a bug where selecting discard with 0 discards would toggle card select and extracted function game_playing_process_hand_select_input()
2025-07-27 23:15:28 +03:00
MeirGavish
5c58b092d7
Extracted sinful jokers effects to single function sinful_joker_effect()
2025-07-27 19:01:26 +03:00
theturtlemafia
47ee3987fd
refactor jokers to use struct and function pointer
2025-07-27 07:06:35 -04:00
MeirGavish
3ed4bdc698
Merge pull request #63 from cellos51/refactors
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Extracted JokerObject and CardObject common functionalities to SpriteObject, removing duplicate code and dangerous casts.
2025-07-27 13:38:27 +03:00
MeirGavish
4ab7fed2ef
Merge branch 'main' into refactors
2025-07-27 01:25:46 +03:00
MeirGavish
8673856f18
Fixed a pixel error in the 7 of diamonds card sprite
2025-07-27 01:22:48 +03:00
MeirGavish
f6b6e22c33
Merge branch 'main' into refactors
2025-07-27 01:14:24 +03:00
MeirGavish
95565862b0
Extracted JokerObject and CardObject common functionalities to SpriteObject, removing duplicate code and dangerous casts.
2025-07-27 01:13:57 +03:00
MeirGavish
8f49332aa3
Merge pull request #62 from cellos51/ci_changes
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Added flag to Makefile to treat warnings as errors
2025-07-26 22:58:21 +03:00
MeirGavish
8043a2bad6
Added flag to Makefile to treat warnings as errors that fail build, and commented out code in game.c to be warning free
2025-07-26 20:04:39 +03:00
MeirGavish
942a954d00
Merge pull request #61 from cellos51/graphic_changes
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Moved the PLAY text of the PLAY HAND button one pixel down so it is separated from the button highlight
2025-07-26 19:56:01 +03:00
MeirGavish
16d327b7f4
Moved the PLAY text of the PLAY HAND button one pixel down so it is separated from the button highlight
2025-07-26 19:54:22 +03:00
MeirGavish
4a630a25d2
Merge pull request #60 from cellos51/refactors
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Renamed functions updating the display values from set_score, set_money etc...
2025-07-26 19:43:26 +03:00
MeirGavish
1c036482a1
Renamed functions updating the display values from set_score, set_money etc. to display_score, display_money etc. to remove implication they are setting an actual value
2025-07-26 19:40:38 +03:00
MeirGavish
d62509aff3
Changed the build CI workflow to be triggered for pushes only to the main branch
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I just thought triggering on push to any branch is a little excessive
2025-07-26 12:54:37 +03:00
MeirGavish
c49dbbab64
Merge pull request #58 from MeirGavish/create_ci_github_actions
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Created a CI Build Test using Github Actions
2025-07-26 11:48:03 +03:00
MeirGavish
03e3d31e38
Fixed build_ci_workflow.yml to trigger on pull requests to main
2025-07-26 11:21:24 +03:00
MeirGavish
b39d95ae2d
Reset cache key version to v1 and added more comments in build_ci_workflow.yml
2025-07-26 01:46:10 +03:00
MeirGavish
c745d776d0
Created Github Actions Build CI Test build_ci_workflow.yml
2025-07-26 01:40:33 +03:00
MeirGavish
8bbf97ea65
Merge pull request #53 from cellos51/fixed-sprite-vram-optimizations (Re-applied sprite vram optimizations after blind sprite fix)
2025-07-24 11:27:33 +03:00
cellos51
6a1f3bcd7a
I hope this works
2025-07-23 20:14:22 -04:00
Elliptical
f23f1293b6
Merge branch 'main' into fixed-sprite-vram-optimizations
2025-07-23 19:52:17 -04:00
cellos51
dda145a907
Fixed blind sprites
2025-07-23 19:28:36 -04:00
Elliptical
8d41ab270c
Merge pull request #50 from cellos51/revert-48-sprite-vram-optimizations
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Temporarily Revert "Sprite vram optimizations"
2025-07-23 19:24:25 -04:00
MeirGavish
c781807ed8
Revert "Sprite vram optimizations"
2025-07-24 02:14:04 +03:00
Elliptical
f8005546c5
Merge pull request #48 from cellos51/sprite-vram-optimizations
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Sprite vram optimizations
2025-07-23 17:38:03 -04:00