MeirGavish
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f84268c14d
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Added int list for joker pooling
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2025-08-07 19:47:55 +03:00 |
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MeirGavish
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742114792d
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Fixed game starting at shop
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2025-08-04 20:27:03 +03:00 |
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MeirGavish
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8956501591
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Merge branch 'main' into jokers_palette_swapping
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2025-08-04 10:21:19 +03:00 |
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MeirGavish
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de672572b1
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Updated joker palette swapping system to reuse palettes when jokers are removed
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2025-08-04 10:18:33 +03:00 |
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MeirGavish
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ec2aaf245d
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Added clarification comment
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2025-08-03 18:15:28 +03:00 |
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MeirGavish
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bbefff2eb9
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Fixed bug where shop price would continue displaying after the item was purchased
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2025-08-03 16:51:16 +03:00 |
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MeirGavish
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e7b6d24815
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Merge pull request #76 from cellos51/move_shop_price_down
Moved the price of shop items below the item so it is not obstructed when the card is raised on highlight
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2025-08-03 16:10:20 +03:00 |
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MeirGavish
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a8f429eca3
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Moved the price of shop items below the item so it is not obstructed when the card is raised on highlight
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2025-08-03 16:08:41 +03:00 |
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theturtlemafia
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4731fea21b
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add joker sprites
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2025-08-02 13:08:42 -04:00 |
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MeirGavish
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56a211616a
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Removed misprint magic number
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2025-08-02 19:43:44 +03:00 |
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theturtlemafia
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08307d62ad
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code review feedback
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2025-08-02 12:25:31 -04:00 |
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MeirGavish
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9f9b557143
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Refactor - extracted game_shop_intro() from game_shop()
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2025-08-02 18:56:10 +03:00 |
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theturtlemafia
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dbff88add0
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Adds XMult, Joker Stencil and Misprint (rebase)
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2025-08-01 18:35:31 -04:00 |
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MeirGavish
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cb835653f6
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card_select and card_deselect were flipped, fixed them back. This only affects the sound displayed when cards are scored, now it's the select instead of the deselect.
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2025-08-01 21:06:07 +03:00 |
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MeirGavish
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537ceb622f
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Added audio_utils.h/.c and refactored calls to mmEffectEx to use wrapper play_sfx() instead
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2025-08-01 20:36:07 +03:00 |
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MeirGavish
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5149e6c23e
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B button now deselects all selected cards
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2025-08-01 17:49:30 +03:00 |
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MeirGavish
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9df458b78f
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Added copilot's full house detection code with @theturtlemafia's boolean simplification. Tested.
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2025-08-01 03:17:54 +03:00 |
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MeirGavish
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fa35ede0f5
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Merged main into ttm/bigger-joker-refactor (manual delete of joker_gfx.png for conflict resolution)
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2025-08-01 02:11:41 +03:00 |
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MeirGavish
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305d093042
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Added more joker art by for jokers 6-16, missing code implementation so they are not yet displayed.
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2025-08-01 02:03:24 +03:00 |
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MeirGavish
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0c834d17c2
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Added dynamic palette loading for jokers and added new joker designs by @GreenNinja2525
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2025-07-30 21:00:29 +03:00 |
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theturtlemafia
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fe660d6cb8
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fix half joker being incorrect
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2025-07-28 18:33:12 -04:00 |
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theturtlemafia
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a72458c2c3
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adds jokers 6-16. Extract hand type detection logic from hand_get_type to be used by jokers as well
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2025-07-28 18:27:48 -04:00 |
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MeirGavish
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095fb455cc
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Merge pull request #64 from theturtlemafia/ttm/joker-struct-refactor
Refactor jokers to use struct and function pointer for joker effects and added Lusty, Wrathful, and Gluttonous jokers
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2025-07-29 00:56:04 +03:00 |
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theturtlemafia
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ed1204db74
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remove usage of extern for joker_registry. Add array size macro to util.h
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2025-07-28 14:24:33 -04:00 |
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MeirGavish
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e5602d672f
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Fixed a bug where selecting discard with 0 discards would toggle card select and extracted function game_playing_process_hand_select_input()
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2025-07-27 23:15:28 +03:00 |
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MeirGavish
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5c58b092d7
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Extracted sinful jokers effects to single function sinful_joker_effect()
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2025-07-27 19:01:26 +03:00 |
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theturtlemafia
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47ee3987fd
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refactor jokers to use struct and function pointer
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2025-07-27 07:06:35 -04:00 |
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MeirGavish
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f6b6e22c33
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Merge branch 'main' into refactors
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2025-07-27 01:14:24 +03:00 |
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MeirGavish
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95565862b0
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Extracted JokerObject and CardObject common functionalities to SpriteObject, removing duplicate code and dangerous casts.
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2025-07-27 01:13:57 +03:00 |
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MeirGavish
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8043a2bad6
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Added flag to Makefile to treat warnings as errors that fail build, and commented out code in game.c to be warning free
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2025-07-26 20:04:39 +03:00 |
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MeirGavish
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1c036482a1
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Renamed functions updating the display values from set_score, set_money etc. to display_score, display_money etc. to remove implication they are setting an actual value
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2025-07-26 19:40:38 +03:00 |
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cellos51
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6a1f3bcd7a
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I hope this works
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2025-07-23 20:14:22 -04:00 |
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MeirGavish
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c781807ed8
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Revert "Sprite vram optimizations"
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2025-07-24 02:14:04 +03:00 |
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cellos51
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ea5e4d5d1e
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refactor: remove commented-out code and simplify joker initialization
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2025-07-23 17:35:42 -04:00 |
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cellos51
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6a326e27fe
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refactor: update blind and joker definitions; change game state to GAME_BLIND_SELECT
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2025-07-23 17:31:21 -04:00 |
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cellos51
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300e725dfe
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made jokers dynamic and changed memcpy to us 32
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2025-07-23 17:00:18 -04:00 |
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cellos51
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d122fde361
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card layer does something now
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2025-07-23 16:33:18 -04:00 |
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cellos51
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011bc64bab
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huge memory save
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2025-07-23 16:17:24 -04:00 |
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MeirGavish
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2ed5922d43
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merged jokers_refactors into refactors (manual conflict resolution)
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2025-07-23 19:36:30 +03:00 |
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MeirGavish
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5e6bc76f5f
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Merge branch 'main' into jokers_refactors
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2025-07-23 19:33:39 +03:00 |
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TheBreadPerson
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b6a8fd4e6a
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Merge branch 'main' of https://github.com/cellos51/balatro-gba into truncating
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2025-07-23 01:47:25 -04:00 |
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TheBreadPerson
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b994358ac6
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Minor number change
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2025-07-23 01:45:00 -04:00 |
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cellos51
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c025d35468
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null check on greedy joker
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2025-07-22 20:07:51 -04:00 |
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cellos51
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0e40dc43f7
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Merge branch 'main' of https://github.com/cellos51/balatro-gba into jokers
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2025-07-22 20:00:15 -04:00 |
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cellos51
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1b4267893d
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Added greedy joker and refactor joker system
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2025-07-22 20:00:05 -04:00 |
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MeirGavish
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8ed7ddb127
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Moved the round end blind sprite and score a bit so they look better on 4 digits
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2025-07-23 02:14:30 +03:00 |
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cellos51
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62db2815dd
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removed another static variable and improved boss blind selection
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2025-07-22 17:43:52 -04:00 |
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cellos51
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e51e08322f
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Fixed compilation error and removed another static variable
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2025-07-22 17:39:33 -04:00 |
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cellos51
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c536d78976
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Minor refactor to avoid the use of variable
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2025-07-22 17:35:52 -04:00 |
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MeirGavish
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c48ddee5c4
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Fixed a bug in text overflow case for update_text_rect_to_right_align_num()
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2025-07-23 00:32:31 +03:00 |
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