Commit Graph
100 Commits
Author SHA1 Message Date
MeirGavish 6d6bb39c97 Affine background now turns red on game over + other WIP changes for game over screen 2025-08-19 16:31:32 +03:00
MeirGavish 46141090a0 Added joker sprites by @GreenNinja2525 for Blue Joker, Even Steven, Odd Todd, Scholar and Business Card. Disabled jokers with no sprites. 2025-08-17 12:36:20 +03:00
MeirGavish 2539954dea Fixed build error from previous merge and applied review comments 2025-08-17 11:10:00 +03:00
MeirGavish 04515839dc (Manual conflict res) merged main into ttm/joker-scope-joker-1 2025-08-17 11:03:27 +03:00
MeirGavish 376309a9ef (Manual conflict res on game.c) Merged main into ttm/joker-scop-1 2025-08-17 10:37:03 +03:00
MeirGavish 64274ae465 Added joker selling (still no animation) + fixed SpriteObject constructor focused bug 2025-08-16 15:38:34 +03:00
MeirGavish 92fa279059 Refactored jokers stack to be a list (AI used) 2025-08-16 13:18:44 +03:00
MeirGavish 2a4f045db6 Refactored list code to be generic void* list 2025-08-15 20:03:17 +03:00
MeirGavish d1677e82d2 Added Selection Grid system and refactored shop code to use it 2025-08-15 19:30:07 +03:00
MeirGavish b218d4ac3e (Manual conflict res) Merge branch 'main' into ttm/joker-scope-joker-1 2025-08-15 10:56:41 +03:00
MeirGavish 06dc4f9c62 Extracted focus to SpriteObject for joker selling - WIP 2025-08-15 10:38:20 +03:00
theturtlemafia 254efd7841 implement feedback 2025-08-09 19:23:47 -04:00
MeirGavish 3441a1dae8 Joker pooling - Existing or owned jokers can't appear in shop + shop code refactor 2025-08-09 20:48:18 +03:00
MeirGavish 9d4b6a04b8 Merge branch 'main' into joker_pooling 2025-08-09 06:19:16 +03:00
TheBreadPerson 6007071b7d Complete refactor of naming conventions for memcpy 2025-08-08 14:04:09 -04:00
cellos51 6363613f15 Added & back to the tile8_mem in affine_background_init() and changed memcpy16 to 32 2025-08-08 10:44:55 -04:00
cellos51 650c09af28 Converted void to u16 in functions 2025-08-08 09:54:24 -04:00
MeirGavish 31ba1f166c Added some documentation for affine_background_load_palette() 2025-08-08 15:03:18 +03:00
MeirGavish ecbfd97de1 Added some documentation to memcpy16_tile8_with_palette_offset() 2025-08-08 14:47:45 +03:00
cellos51 12ca27e27b Removed default color for affine background and changed to load palette from image instead 2025-08-08 00:32:30 -04:00
cellos51 3c79a35b92 Redefined affinge background default color to use RGB15 and reverted grayscale of background image 2025-08-08 00:22:04 -04:00
cellos51 bebe2237e4 Add memcpy16_tile8_with_palette_offset function and update affine_background_init to use it 2025-08-08 00:00:20 -04:00
cellos51 01d7ed8e91 Merge branch 'main' of https://github.com/cellos51/balatro-gba into boss_backgrounds 2025-08-07 21:34:46 -04:00
MeirGavish fd8e52d48a Removed magic numbers for card score length and intmax buffer sizes 2025-08-08 01:59:21 +03:00
MeirGavish 2ce3acbe1c Merge branch 'main' into jokers_with_graphics 2025-08-08 00:32:10 +03:00
MeirGavish 5e6d28c663 Fixed stack top bugs in joker_effects.c - e.g. Blackboard activated if just the first card in hand was not spades/clubs 2025-08-08 00:01:36 +03:00
MeirGavish 50ec1bcdab Added art by @GreenNinja2525 for jokers Walkie-Talkie, Fibonacci, Banner, Mystic Summit, and Blackboard 2025-08-07 23:08:35 +03:00
MeirGavish f84268c14d Added int list for joker pooling 2025-08-07 19:47:55 +03:00
cellos51 592d7ae8bc Add affine background color functionality and integrate into game loop 2025-08-05 14:35:52 -04:00
MeirGavish 8956501591 Merge branch 'main' into jokers_palette_swapping 2025-08-04 10:21:19 +03:00
MeirGavish de672572b1 Updated joker palette swapping system to reuse palettes when jokers are removed 2025-08-04 10:18:33 +03:00
MeirGavish e7b6d24815 Merge pull request #76 from cellos51/move_shop_price_down
Moved the price of shop items below the item so it is not obstructed when the card is raised on highlight
2025-08-03 16:10:20 +03:00
MeirGavish a8f429eca3 Moved the price of shop items below the item so it is not obstructed when the card is raised on highlight 2025-08-03 16:08:41 +03:00
theturtlemafia 0f3d1b3b77 adds walkie-talkie, fibonnaci, banner, mystic summit, blackboard 2025-08-02 13:25:04 -04:00
theturtlemafia 174050d813 add fist, parking, business card, scholar, scary face, abstact, bull, smiley, even, odd jokers 2025-08-02 13:25:04 -04:00
theturtlemafia ee0591562f add blue joker 2025-08-02 13:25:04 -04:00
theturtlemafia 4731fea21b add joker sprites 2025-08-02 13:08:42 -04:00
theturtlemafia 08307d62ad code review feedback 2025-08-02 12:25:31 -04:00
theturtlemafia dbff88add0 Adds XMult, Joker Stencil and Misprint (rebase) 2025-08-01 18:35:31 -04:00
MeirGavish 537ceb622f Added audio_utils.h/.c and refactored calls to mmEffectEx to use wrapper play_sfx() instead 2025-08-01 20:36:07 +03:00
MeirGavish fa35ede0f5 Merged main into ttm/bigger-joker-refactor (manual delete of joker_gfx.png for conflict resolution) 2025-08-01 02:11:41 +03:00
MeirGavish 305d093042 Added more joker art by for jokers 6-16, missing code implementation so they are not yet displayed. 2025-08-01 02:03:24 +03:00
MeirGavish 0c834d17c2 Added dynamic palette loading for jokers and added new joker designs by @GreenNinja2525 2025-07-30 21:00:29 +03:00
theturtlemafia a72458c2c3 adds jokers 6-16. Extract hand type detection logic from hand_get_type to be used by jokers as well 2025-07-28 18:27:48 -04:00
theturtlemafia ed1204db74 remove usage of extern for joker_registry. Add array size macro to util.h 2025-07-28 14:24:33 -04:00
theturtlemafia 47ee3987fd refactor jokers to use struct and function pointer 2025-07-27 07:06:35 -04:00
MeirGavish 95565862b0 Extracted JokerObject and CardObject common functionalities to SpriteObject, removing duplicate code and dangerous casts. 2025-07-27 01:13:57 +03:00
cellos51 6a1f3bcd7a I hope this works 2025-07-23 20:14:22 -04:00
Elliptical f23f1293b6 Merge branch 'main' into fixed-sprite-vram-optimizations 2025-07-23 19:52:17 -04:00
cellos51 dda145a907 Fixed blind sprites 2025-07-23 19:28:36 -04:00